Frictional Games Explains How They Tackled The Slower Clock Speed of the PS4’s CPU

Frictional Games' Thomas Grip on the challenges of developing the PS4 version of SOMA.

Posted By | On 21st, Dec. 2014

SOMA

It’s no secret that CPUs in current generation consoles are pretty slow compared to current trends. Given that developers will be stuck with these slower processors for quite a long time now, it’s indeed a challenge for games that want to push visual boundaries. So how did Frictional Games, the developers behind the upcoming PS4 console exclusive SOMA, tackled the slower CPU speed of the console?

“We handle the slower clock speed by trying to offload as much as we can on the GPU and to use multi threading wherever possible.” Thomas Grip from Frictional Games said to GamingBolt. “Having to deal with the PS4 CPU has made our tech programmer, Peter, do some really nice optimizations to the game and engine, which in turn means that much lower-end PCs will support it. If it has a DX 10 card, it will probably be able to play SOMA.”

The game also utilizes limited Global Illumination, however it does not have a drastic effect on the game.

“We have some limited GI, in the form of Spherical Harmonics. It’s more there to spice things up though, and not something that has a great effect on the overall look. We got it pretty late in development, so it felt unwise (especially since the game had already take a long time to make to do any major revisions based on it.”

SOMA will release sometime next year on the PS4 and PC platforms.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Silent Hill 2 is All Set to Deliver Bloober’s Biggest Horror Experience Yet

Silent Hill 2 is All Set to Deliver Bloober’s Biggest Horror Experience Yet

[drop-cap]I[/drop-cap]t can be said that remaking games is like reinterpreting memories. Plucking shards of em... Read More

Yars Rising Review – A Stylish Stew of Old and New

Yars Rising Review – A Stylish Stew of Old and New

Yars Rising delivers a fine platforming experience mixed with some retro Atari elements.

Ballad of Antara In-Depth Gameplay Showcases Combat, Emissaries, and Bosses

Ballad of Antara In-Depth Gameplay Showcases Combat, Emissaries, and Bosses

Previously announced for PS5, TipsWorks' free-to-play action is also confirmed for iOS, Android, and PC when i...

Warhammer 40,000: Space Marine 2 Will Receive Changes for Blocking Trait, Melta Gun Fix

Warhammer 40,000: Space Marine 2 Will Receive Changes for Blocking Trait, Melta Gun Fix

Saber Interactive also revealed it would taie time to change Operations matchmaking to prevent the same classe...

Square Enix Says it Will “Shift to a Multiplatform Strategy”

Square Enix Says it Will “Shift to a Multiplatform Strategy”

"We will create a global environment that allows more customers to enjoy our major franchises and AAA titles, ...

Final Fantasy 7 Rebirth and Final Fantasy 16 Sales “Did Not Meet Our Expectations” – Square Enix

Final Fantasy 7 Rebirth and Final Fantasy 16 Sales “Did Not Meet Our Expectations” – Square Enix

Though both games received critical acclaim, neither has been able to generate enough profits to meet Square E...