Horizon Zero Dawn – Patch 1.04 Live for PC, Improves CPU Performance

Guerrilla also continues to investigate issues like anistropic filtering or HDR not working.

Posted By | On 07th, Sep. 2020

horizon zero dawn

Guerrilla Games has released a new patch for Horizon Zero Dawn on PC, which serves to improve performance and fix a number of crashes. Some of these include a fix for a crash that happens when starting a new game while all save game slots are full. Or various crashes that occur in combat with the AI, when users would back out of the Settings menu upon changing sliders and so on.

In terms of improvements to performance, players should see improved performance for camera cuts during conversations and cinematics. CPU performance has also seen a general improvement, though depending on one’s CPU/GPU speeds, this could range from a 1 to 10 percent improvement. Issues related to pop-in, mouse sensitivity and so on have also been fixed.

Check out the full patch notes for patch 1.04 below for more information. Guerrilla Games is still investing issues like an “out of memory” error that occurs during the optimization process and settings like anisotropic filtering or HDR not working. Stay tuned for more details on fixes in the coming weeks.

PATCH NOTES

Crash Fixes:

  • Fixed a crash that could occur when users would create a new game and their save game slots were full
  • Fixed a startup crash related to temp folder
  • Fixed an AI crash that could occur during combat
  • Fixed an AI crash in the EventMessageHandler
  • Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel)
  • Fixed a crash when users would instantly back out when changing sliders in the Settings menu
  • Fixed a crash that would occur when having the “Greetings” option open in photo mode and then exiting
  • Potential fix for memory corruption in AI routines which could lead to crashes
  • Potential fix for a GPU hang caused by a threading issue
  • Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash

Performance improvements:

  • General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement)
  • Improved performance of camera cuts in cinematics and conversations

Other Improvements:

  • HDR – Fixed colour banding issues in HDR mode
  • Mouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constant
  • Aiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine
  • Cutscenes – Fixed an issue where geometry and textures would pop in after camera cuts
  • Adaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive Performance
  • Volumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fog
  • Visibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Yars Rising Review – A Stylish Stew of Old and New

Yars Rising Review – A Stylish Stew of Old and New

Yars Rising delivers a fine platforming experience mixed with some retro Atari elements.

Ballad of Antara In-Depth Gameplay Showcases Combat, Emissaries, and Bosses

Ballad of Antara In-Depth Gameplay Showcases Combat, Emissaries, and Bosses

Previously announced for PS5, TipsWorks' free-to-play action is also confirmed for iOS, Android, and PC when i...

Warhammer 40,000: Space Marine 2 Will Receive Changes for Blocking Trait, Melta Gun Fix

Warhammer 40,000: Space Marine 2 Will Receive Changes for Blocking Trait, Melta Gun Fix

Saber Interactive also revealed it would taie time to change Operations matchmaking to prevent the same classe...

Square Enix Says it Will “Shift to a Multiplatform Strategy”

Square Enix Says it Will “Shift to a Multiplatform Strategy”

"We will create a global environment that allows more customers to enjoy our major franchises and AAA titles, ...

Final Fantasy 7 Rebirth and Final Fantasy 16 Sales “Did Not Meet Our Expectations” – Square Enix

Final Fantasy 7 Rebirth and Final Fantasy 16 Sales “Did Not Meet Our Expectations” – Square Enix

Though both games received critical acclaim, neither has been able to generate enough profits to meet Square E...

Final Fantasy 16 Peaks at Over 22,000 Concurrent Steam Players Upon PC Release

Final Fantasy 16 Peaks at Over 22,000 Concurrent Steam Players Upon PC Release

Square Enix's action title has released for PC after spending over a year as a PlayStation 5 exclusive.