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	<title>Shubhankar Parijat &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Kingdom Hearts 4 Will be a &#8220;Reset&#8221; for the Franchise, Director Says</title>
		<link>https://gamingbolt.com/kingdom-hearts-4-will-be-a-reset-for-the-franchise-director-says</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 23:50:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kingdom hearts 4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599373</guid>

					<description><![CDATA[Tetsuya Nomura says the next Kingdom Hearts title is going to be "easier for new people to get into it" than past games in the series have been. ]]></description>
										<content:encoded><![CDATA[<p>The <em>Kingdom Hearts </em>franchise has been notoriously difficult for newcomers to try to get into for as long as anyone can remember, thanks in no small part to the fact that even the most obscure spinoffs end up being crucial to the series&#8217; overarching story. With the upcoming <em>Kingdom Hearts 4, </em>however, it seems like Square Enix is trying to change that.</p>
<p>Speaking recently with Japanese outlet <a href="https://youngjump.jp/yj45_interview/02/index3.html" target="_blank" rel="noopener">Young Jump</a>, creative director and series mastermind Tetsuya Nomura explained that <em>Kingdom Hearts 4 </em>(as well as mobile title <em>Kingdom Hearts: Missing Link</em>) is being designed as a &#8220;reset&#8221; that will be easier for new players to get into.</p>
<p>&#8220;I do think of <em>Missing Link</em> and <em>4</em> as a reset,&#8221; Nomura said (via <a href="https://www.gamesradar.com/games/kingdom-hearts/tetsuya-nomura-acknowledges-that-kingdom-hearts-4-is-more-like-kingdom-hearts-13-but-the-storys-gotten-a-reset-to-keep-new-players-from-getting-confused/" target="_blank" rel="noopener">GamesRadar</a>). &#8220;I wanted to end it with <em>3</em>, or rather reset it, so I appointed new writers and even made a new logo to make it easier for new people to get into it.&#8221;</p>
<p>Nomura went on to say that the action RPG will still serve as a follow-up to <em>Kingdom Hearts 3, </em>but though existing fans will find the connective tissue, he says the hope is that more new players will be able to hop in this time.</p>
<p>&#8220;For those who know how <em>Kingdom Hearts 3</em> ends, the reason why Sora ends up like that in the ending is because we wanted to reset the story in a way,&#8221; Nomura said (via @<span class="css-1jxf684 r-bcqeeo r-1ttztb7 r-qvutc0 r-poiln3">aitaikimochi on <a href="https://x.com/aitaikimochi/status/1836430742106313034" target="_blank" rel="noopener">Twitter</a>). &#8220;This should make it even easier for newcomers to join the story starting from <em>Kingdom Hearts 4</em>. Fans of the <em>Kingdom Hearts</em> series will also be able to feel like, &#8216;oh so it&#8217;s THIS&#8217;, but we&#8217;re making this game with the hopes that new players can enjoy it as well.&#8221;</span></p>
<p><em>Kingdom Hearts 4 </em>was <a href="https://gamingbolt.com/kingdom-hearts-4-announced-in-early-development-using-unreal-engine-5">announced in 2022</a>, though details on it have been scarce since then. Leaks have previously claimed that it is <a href="https://gamingbolt.com/kingdom-hearts-4-will-launch-in-2025-rumour">targeting a 2025 release</a>.</p>
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		<title>Dragon Age: The Veilguard &#8211; EA is Undecided on Pre-Launch Character Creator Demo</title>
		<link>https://gamingbolt.com/dragon-age-the-veilguard-ea-is-undecided-on-pre-launch-character-creator-demo</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 23:00:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Dragon Age: The Veilguard]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599369</guid>

					<description><![CDATA[Game director Corinne Busche acknowledges that it's "a much-requested feature", and says that it "would be pretty cool."]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/dragon-age-the-veilguard-videos-showcase-new-locations-in-thedas">Dragon Age: The Veilguard</a> </em>is promising a robust character creator with a vast amount of creation and customization options, and naturally, there&#8217;s no shortage of excited fans who are keen to get their hands on that toolset. Many, in fact, are hoping that BioWare and EA will give players access to that specific part of the game ahead of its release in late October, much like what Capcom did with <em>Dragon&#8217;s Dogma 2 </em>earlier this year.</p>
<p>Speaking in a recent interview with <a href="https://wccftech.com/dragon-age-the-veilguard-roundtable-qa-the-conclusion-to-this-game-needs-to-matter/" target="_blank" rel="noopener">Wccftech</a>, when asked about the same, game director Corinne Busche acknowledged that a pre-launch character creator demo was a &#8220;much-requested feature&#8221;, and added that though it &#8220;would be pretty cool&#8221;, EA and BioWare are still &#8220;TBD on that.&#8221;</p>
<p>The action RPG is, of course, still over a month away from release, so there&#8217;s time yet for EA to announce something along those lines. If it were to happen, however, you&#8217;d expect to not have to wait too long for something like that, so hopefully we&#8217;ll be hearing more soon.</p>
<p><em><a href="https://gamingbolt.com/dragon-age-the-veilguard-video-highlights-the-core-party">Dragon Age: The Veilguard</a> </em>launches on October 31 for PS5, Xbox Series X/S, and PC.</p>
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		<title>Palworld PS5 Version Removed from List of Games Appearing at TGS</title>
		<link>https://gamingbolt.com/palworld-ps5-version-removed-from-list-of-games-appearing-at-tgs</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 22:05:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[palworld]]></category>
		<category><![CDATA[pocketpair]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tokyo Game Show 2024]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599367</guid>

					<description><![CDATA[After a PS5 version of the title was mentioned in a list of TGS titles, speculation mounted that a PlayStaton port for the survival game would finally be announced.]]></description>
										<content:encoded><![CDATA[<p>Pocketpair&#8217;s survival sensation <em>Palworld </em>hasn&#8217;t landed on PlayStation even now, but speculation has been rife in recent days that that could change soon, courtesy o a PS5 version of the title being <a href="https://gamingbolt.com/palworld-could-be-announced-for-ps5-at-tokyo-game-show-rumour">spotted on a list</a> of games set to appear at Tokyo Game Show next week, which was published by Japan&#8217;s CESA.</p>
<p>Since then, however, it seems the CESA has updated said list. Spotted by a user on <a href="https://www.resetera.com/threads/ps5-version-of-palworld-removed-from-list-of-titles-to-appear-at-tgs-done-before-nintendo-lawsuit.987216/" target="_blank" rel="noopener">ResetEra</a>, the unannounced supposed PS5 version of <em>Palworld </em>is no longer included in the aforementioned list. The title was seemingly removed from the list shortly after it was first discovered last week.</p>
<p>Whether that means the game was listed in error, or if <em>Palworld </em>is still coming to PS5 and the listing was removed because it was premature- that much remains to be seen. Pocketpair itself, however, has <a href="https://gamingbolt.com/palworld-ps5-release-is-seemingly-being-teased-rumour">previously suggested</a> that it intends to bring its game to PlayStation, so it wouldn&#8217;t be surprising if that does end up happening sooner rather than later.</p>
<p>In other <em>Palworld</em>-related news, earlier this week, <a href="https://gamingbolt.com/nintendo-and-the-pokemon-company-are-suing-palworld-developer-pocketpair-for-patent-infringement">Nintendo and The Pokemon Company filed a lawsuit against Pocketpair</a> for patent infringement, though Pocketpair says it will do everything to &#8220;ensure indie developers aren&#8217;t hindered from pursuing creative ideas.&#8221; Read more on that <a href="https://gamingbolt.com/pocketpair-on-nintendo-lawsuit-well-do-our-best-to-ensure-indie-devs-arent-hindered-from-pursuing-creative-ideas">through here</a>.</p>
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		<title>The Legend of Zelda: Echoes of Wisdom is Developed by Grezzo</title>
		<link>https://gamingbolt.com/the-legend-of-zelda-echoes-of-wisdom-is-developed-by-grezzo</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 21:19:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[grezzo]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[The Legend of Zelda: Echoes of Wisdom]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599333</guid>

					<description><![CDATA[The studio behind the Switch remake of Link's Awakening and 3DS remasters of Ocarina of Time and Majora's Mask is the developer of the next Zelda game.]]></description>
										<content:encoded><![CDATA[<p>Less than a week out from its release, information has emerged on which studio specifically handled the development of <em><a href="https://gamingbolt.com/the-legend-of-zelda-echoes-of-wisdom-trailer-details-the-still-world-and-dungeons">The Legend of Zelda: Echoes of Wisdom</a>, </em>and it&#8217;s a team that has grown quite familiar with the franchise over the course of the last decade-plus.</p>
<p>As per copyright and credits information spotted on the upcoming action-adventure title&#8217;s recently updated Switch eShop page in the wake of pre-loading going live, <em>The Legend of Zelda: Echoes of Wisdom </em>was developed by Grezzo in collaboration with Nintendo.</p>
<p>Grezzo previously developed 2019&#8217;s <em>The Legend of Zelda: Link&#8217;s Awakening </em>remake, and also developed the Nintendo 3DS remasters of <em>Ocarina of Time </em>and <em>Majora&#8217;s Mask</em>. Additionally, the studio was also responsible for <em>The Legend of Zelda: Tri Force Heroes</em>.</p>
<p><em><a href="https://gamingbolt.com/the-legend-of-zelda-echoes-of-wisdom-swordfighter-form-automatons-and-more-revealed">The Legend of Zelda: Echoes of Wisdom</a> </em>is due out on September 26 for Nintendo Switch. Check out its recently released overview trailer <a href="https://gamingbolt.com/the-legend-of-zelda-echoes-of-wisdom-overview-trailer-showcases-hyrule-still-world-abilities-and-more">through here</a> for details on its world, abilities, dungeons, and more.</p>
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		<title>Concord Had a Budget of Around $400 Million &#8211; Rumour</title>
		<link>https://gamingbolt.com/concord-had-a-budget-of-around-400-million-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 16:44:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599331</guid>

					<description><![CDATA[It's claimed that about $200 million had been spent on the game up to the point it entered alpha state in 2023, with another $200 million spent on it afterward.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/concord-is-being-pulled-offline-and-taken-off-sale-just-two-weeks-after-release"><em>Concord </em>went offline earlier</a> this month just two weeks after it came out, with Sony deciding to refund everyone who purchased copies of the game (which wasn&#8217;t too many people, according to estimates), in what is surely one of the biggest, most high-profile failures we&#8217;ve ever seen for PlayStation&#8217;s first-party portfolio. Now, more information on the doomed project has seemingly emerged, shedding light on the astronomical budget the game was developed on. </p>
<p>As per Last Stand Media founder Colin Moriarty, <em>Concord </em>had a budget of about $400 million, with &#8220;most&#8221; of it being spent by Sony, making it the biggest ever first-party PlayStation release in terms of budget. In comparison, <a href="https://gamingbolt.com/marvels-spider-man-2-had-a-total-budget-of-315-million"><em>Marvel&#8217;s Spider-Man 2 </em>had a budget of $315 million</a>, while <em>The Last of Us Part 2 </em>and <em>Horizon Forbidden West </em><a href="https://gamingbolt.com/the-last-of-us-part-2-and-horizon-forbidden-west-development-cost-over-200-million-each">both had $200 million budgets each</a>. Moriarty claimed on a recent episode of the Sacred Symbols podcast that he was told about the same by a developer who worked on the game. </p>
<p>Allegedly, by the time <em>Concord </em>entered the alpha stage of development, which was in early 2023, about $200 million had already been spent on the game. The game was, however, in &#8220;a laughable shape&#8221; at this point (around the time it was <a href="https://gamingbolt.com/concord-is-a-multiplayer-pvp-game-developed-by-playstation-owned-firewalk-studios">announced in May last year</a>), with work not having been done on major elements of the game like onboarding and monetization.</p>
<p>Significant work also had to be outsourced to external studios. To get the game to an acceptable level of quality, Sony decided to spend another $200 million on it at this point. Moriarty goes on to claim that the total figure of $400 million also does not include the money that it cost for Sony to <a href="https://gamingbolt.com/playstation-is-acquiring-firewalk-studios">acquire <em>Concord </em>developer Firewalk Studios</a>, which happened in April last year.</p>
<p>As per Moriarty, <em>Concord&#8217;s </em>development was plagued with issues of &#8220;toxic positivity&#8221;, which meant negative feedback on the game was ignored, with PlayStation higher-ups – specifically, current co-CEO of PlayStation, Hermen Hulst – believing the game had the potential to be a massive success for the company, maybe even on the level of something like <em>Star Wars</em>. Allegedly, the game was internally referred to as &#8220;the future of PlayStation&#8221;.</p>
<p>Prior to <em>Concord </em>being shut down, reports claimed that the game had <a href="https://gamingbolt.com/concord-is-estimated-to-have-sold-just-25000-units-since-launch">managed to sell just 25,000 units</a> upon release. Since the game was pulled offline, Sony has made no announcement regarding its future, or the future of Firewalk.</p>
<p>As per a recent report, <em>Concord&#8217;s </em>director, Ryan Ellis, has stepped down from his role following the game&#8217;s shuttering. Read more on that <a href="https://gamingbolt.com/concords-director-has-reportedly-stepped-down-following-the-games-shuttering">through here</a>.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I spoke extensively with someone who worked on Concord, and it&#39;s so much worse than you think.<br><br>It was internally referred to as &quot;The Future of PlayStation&quot; with Star Wars-like potential, and a dev culture of &quot;toxic positivity&quot; halted any negative feedback.<br><br>Making it cost $400m. <a href="https://t.co/F5O0oy4gaQ">pic.twitter.com/F5O0oy4gaQ</a></p>&mdash; Colin Moriarty (@longislandviper) <a href="https://twitter.com/longislandviper/status/1837157796137030141?ref_src=twsrc%5Etfw">September 20, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Next Battlefield Will Feature 45 Weapons at Launch, &#8220;Significant Overhaul&#8221; for Destruction &#8211; Rumour</title>
		<link>https://gamingbolt.com/next-battlefield-will-feature-45-weapons-at-launch-significant-overhaul-for-destruction-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 15:46:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599328</guid>

					<description><![CDATA[It's claimed that the upcoming shooter will tout caliber-based destruction, with different caliber weapons causing different levels of damage, similar to Rainbow Six Siege. ]]></description>
										<content:encoded><![CDATA[<p>Official details on the next <em>Battlefield </em>have begun to emerge, with EA recently confirming that the upcoming shooter is <a href="https://gamingbolt.com/next-battlefield-is-returning-to-a-modern-day-setting-concept-art-showcased">going to feature a modern-day setting</a>, <a href="https://gamingbolt.com/next-battlefield-will-feature-64-player-maps-specialists-not-returning">the return of 64-player maps</a>, and classic <em>Battlefield </em>classes. Now, in a new report, <a href="https://insider-gaming.com/exclusive-new-details-on-the-next-battlefield-game/" target="_blank" rel="noopener">Insider Gaming&#8217;s</a> Tom Henderson has revealed additional potential new details.</p>
<p>Henderson claims the next <em>Battlefield </em>is set in the late 2020s, with its campaign set to tell the story of a private military group&#8217;s conflict against NATO. The campaign will be set across multiple different locations, with Gibraltar being what was shown in the recently released concept art (which you can view above), and the US being where Ripple Effect Studios&#8217; <a href="https://gamingbolt.com/ripple-effect-studios-battlefield-game-is-a-free-to-play-battle-royale-title-rumour">rumoured free-to-play battle royale experience</a> will be set. The battle royale experience will allegedly be tied to the mainline game, similar to <em>Call of Duty: Warzone.</em></p>
<p>Where the mainline title&#8217;s multiplayer is concerned, the report claims the next <em>Battlefield </em>will launch with 45 different weapon types, while DICE is also targeting &#8220;around 10&#8221; multiplayer maps. Additionally, though it&#8217;s unknown if <em>Battlefield 4&#8217;s </em>Levelotion will be returning, the report does claim that the game will feature a &#8220;significant overhaul&#8221; for the destruction mechanics.</p>
<p>As part of that overhaul, the game is allegedly also set to feature caliber-based destruction similar to Ubisoft&#8217;s <em>Rainbow Six Siege, </em>which means different caliber weapons will cause different levels of environmental destruction. Meanwhile, new movement options are also reportedly being introduced, such as being able to pick up and move downed players.</p>
<p>Where the game&#8217;s name is concerned, the report claims the development team has been conduction &#8220;mass surveys&#8221; with the community for a year or so as it tries to decide whether to call the game <em>Battlefield 6 </em>or simply <em>Battlefield</em>.</p>
<p>As per prior reports, the next <em>Battlefield </em>is <a href="https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour">targeting an October 2025 release</a>. Recently, EA&#8217;s Vince Zampella said the company &#8220;would love to see&#8221; the upcoming shooter on Nintendo&#8217;s currently unannounced next-gen console. Read more on that <a href="https://gamingbolt.com/ea-would-love-to-see-next-battlefield-on-nintendo-switch-2-franchise-boss-says">through here</a>.</p>
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		<title>Warhammer 40,000: Space Marine 2 is Already Europe&#8217;s Second Biggest New Release of the Year</title>
		<link>https://gamingbolt.com/warhammer-40000-space-marine-2-is-already-europes-second-biggest-new-release-of-the-year</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 13:12:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine 2]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599321</guid>

					<description><![CDATA[It trails behind only Helldivers 2, surpassing the likes of Dragon's Dogma 2, Tekken 8, Final Fantasy 7 Rebirth, and The Last of Us Part 2 Remastered. ]]></description>
										<content:encoded><![CDATA[<p><em>Warhammer 40,000: Space Marine 2 </em>has got off to an impressive start, not only because of the acclaim it&#8217;s enjoyed from critics and audiences alike, but also because it&#8217;s been attracting players in large numbers- to the extent that it has already outsold some of the biggest new releases of the year in Europe. </p>
<p>That&#8217;s as per GSD data shared on Twitter by GamesIndustry&#8217;s Christopher Dring, who says <em>Space Marine 2 </em>has already become the second biggest new game release of the year in Europe. The only new 2024 title to have sold more in the region is <em>Helldivers 2</em>, which means <em>Space Marine 2 </em>is tracking ahead of the likes of <em>The Last of Us Part 2 Remastered, Dragon&#8217;s Dogma 2, Final Fantasy 7 Rebirth, Tekken 8, F1 24, WWE 2K24, Star Wars Outlaws, </em>and <em>Prince of Persia: The Lost Crown</em>. </p>
<p>Shortly after its release, publisher Focus Entertainment revealed <em>Space Marine 2 </em>had <a href="https://gamingbolt.com/warhammer-40000-space-marine-2-hits-2-million-players">crossed 2 million players</a> across all platforms. </p>
<p>In our review of the game, we awarded it a score of 9/10, saying, &#8220;<span style="color: initial;">Brutal action, mind-boggling scale, spectacular set-pieces, and a bevy of content come together in what is one of the best action games in recent memory. <em>Warhammer 40,000: Space Marine 2</em> is unmissable.&#8221; Read the full review <a href="https://gamingbolt.com/warhammer-40000-space-marine-2-review-gears-of-warhammer">through here</a>.</span></p>
<p><em>Warhammer 40,000: Space Marine 2 </em>is available on PS5, Xbox Series X/S, and PC. </p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">For Europe, Space Marine 2 is already the 2nd biggest NEW game this year, after just 2 weeks. It&#39;s behind Helldivers 2, but ahead of Last of Us 2: Remastered, Dragon&#39;s Dogma 2, Final Fantasy VII: Rebirth, Tekken 8, F1 24, WWE 24, Star Wars Outlaws and Prince of Persia (GSD)</p>&mdash; Christopher Dring (@Chris_Dring) <a href="https://twitter.com/Chris_Dring/status/1837059344308871651?ref_src=twsrc%5Etfw">September 20, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Starfield: Shattered Space &#8211; Everything You Need to Know</title>
		<link>https://gamingbolt.com/starfield-shattered-space-everything-you-need-to-know</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 11:32:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[Starfield: Shattered Space]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=598325</guid>

					<description><![CDATA[Here's everything you need to know about the first expansion for Bethesda's space-faring epic.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">S</span>tarfield </em>may not have landed with the sort of impact that many past Bethesda titles have done for many (personally, I loved it), but long before it had released, developer Bethesda Game Studios made it abundantly clear that it&#8217;d be supporting the space-faring epic with new content for years after release. Obviously, some of that has already come in the form of a handful of free update (with more presumably to come down the line), but the game is soon also set to get its first major paid expansion in the form of <em>Shattered Space. </em>From reverting to focusing on handcrafted content like past BGS titles to blending its sci-fi offerings with a dash of cosmic horror, <em>Starfield&#8217;s </em>debut expansion is making some intriguing promises, and here, we&#8217;re going to go over all of those key details.</p>
<p style="text-align: center;"><strong>STORY</strong></p>
<p><iframe title="Starfield: Shattered Space - 10 Things You Need To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/eWJuIzmsDBU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Starfield&#8217;s </em>base experience introduced several different factions across its interstellar setting, and though the mysterious House Va&#8217;ruun wasn&#8217;t as prominent a part of the game or the story as many other were, that&#8217;s set to change with <em>Shattered Space</em>. The expansion will begin with players coming across an abandoned space station dubbed The Oracle, with a message telling you to stay away and not board it. That, of course, means you <em>will </em>board it, from here players will be inadvertently led to the mysterious home planet of House Va&#8217;ruun.</p>
<p style="text-align: center;"><strong>SETTING</strong></p>
<p>House Va&#8217;ruun&#8217;s home planet – Va&#8217;ruun&#8217;kai – was briefly referenced a few times in <em>Starfield, </em>but <em>Shattered Space </em>will be the first time we&#8217;ll get to see it ourselves. Upon arriving on the planet, players will find that the people of House Va&#8217;ruun – who have lived in voluntary seclusion from the rest of the human race for a long time – were experimenting with grav drive technology, with that experiment failed and led to disastrous consequences all over the planet- that you now have to deal with.</p>
<p>In fact, once you arrive at the planet, that&#8217;s where most of the expansion will take place, as per Bethesda. Much of <em>Starfield&#8217;s </em>base experience saw players hopping from planet to planet, which means that the organic exploration and emergent design that BGS RPGs are usually known for was much less prominent for many players&#8217; tastes. With <em>Shattered Space</em>, however, Bethesda is looking to deliver a single, large, fully handcrafted location that will span the vast majority of the expansion and its content offerings.</p>
<p style="text-align: center;"><strong>OVER 50 NEW LOCATIONS</strong></p>
<p>We don&#8217;t know exactly <em>how </em>large the planet of Va&#8217;ruun&#8217;kai is going to be compared to the other handcrafted planets found in <em>Starfield</em>, but based on everything that Bethesda is saying, it&#8217;s going to be quite sizeable. The developer has said that the expansion is set to open up over 50 new locations for players to seek out and explore on Va&#8217;ruun&#8217;kai. Throughout the planet, players will also find gravitational distortions known as Vortexes, which will bring their own unique challenges (more on this in a bit).</p>
<p style="text-align: center;"><strong>DAZRA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-596746" src="https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image.jpg" alt="starfield shattered space" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>One of the main locations that players will be exploring in <em>Shattered Space </em>is Dazra, the city that serves as the capital of Va&#8217;ruun&#8217;kai, and, by extension, the seat of power for the entire faction. Players can expect to be spending quite a bit of time in the city, with Bethesda also promising plenty of room for exploration, secrets, and more. The land vehicle Rev-8 – which was added to <em>Starfield </em>for free in August – will also be usable throughout the city and the rest of the planet.</p>
<p style="text-align: center;"><strong>HORROR ELEMENTS</strong></p>
<p>As you make your way through <em>Shattered Space, </em>you can also expect a tonal shift compared to the base game. Specifically, Bethesda is promising a more horror-tinged experience. Anytime you did have run-ins with House Va&#8217;ruun in the base game, <em>Starfield </em>definitely did sprinkle a little bit of horror into proceedings, and it looks like that&#8217;s going to be a much more prominent part of the experience from beginning to end in <em>Shattered Space</em>.</p>
<p style="text-align: center;"><strong>FILLING IN THE GAPS</strong></p>
<p>House Va&#8217;ruun was a deliberately mysterious and ambiguous part of the setting and the backstory in <em>Starfield&#8217;s </em>base experience, but with the faction taking on a much more prominent role in the upcoming <em>Shattered Space</em>, you can expect a good number of those mysteries to be tackles. As per Bethesda and Microsoft, the expansion will fill in purposeful gaps in the base game&#8217;s lore, explaining why House Va&#8217;ruun cut itself off from the rest of humanity and what those decisions led to for the faction as a whole.</p>
<p style="text-align: center;"><strong>NEW ENEMIES</strong></p>
<p><em>Starfield: Shattered Space </em>is going to have players going up against plenty of smaller factions within House Va&#8217;ruun, with the larger group facing internal turmoil amidst its latest crisis, but they won&#8217;t be the only enemies you&#8217;ll be taking on. Bethesda has confirmed the expansion is set to add entirely new enemies to take on as well- such as monstrosities known as Redeemed and Vortex Horrors, who are among several extradimensional threats that have come pouring out on Va&#8217;ruun&#8217;kai after the faction&#8217;s aforementioned failed experiments.</p>
<p style="text-align: center;"><strong>NEW WEAPONS AND GEAR</strong></p>
<p>As you may expect, <em>Starfield: Shattered Space </em>is also going to add new equipment and weapons for players to find and use- this is an RPG, after all. Further details on that front are somewhat scarce, so we don&#8217;t yet know what the extent of the additions here will be. One new addition in particular that has been mentioned is the Vortex Grenade, which potentially suggests that we&#8217;ll be using new weapons tied to House Va&#8217;ruun&#8217;s experiments with grav drive tech.</p>
<p style="text-align: center;"><strong>CHOICE AND CONSEQUENCE MECHANICS</strong></p>
<p>Choice and consequence mechanics are a huge deal in any Bethesda RPG, and <em>Starfield: Shattered Space </em>isn&#8217;t going to buck that trend. Bethesda is promising a large number of choices for players to make as they make their way through the expansion, while an Xbox Wire preview has also teased decisions that can &#8220;affect the wider galaxy&#8221; once you are through with <em>Shattered Space. </em>Of course, Bethesda has also previously said that <em>Shattered Space </em>is supposed to be a largely standalone experience, which means its story is unlikely to affect the base game, and vice versa- so keep that in mind as you dive in.</p>
<p style="text-align: center;"><strong>LENGTH AND SCOPE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-3.jpg"><img decoding="async" class="aligncenter size-full wp-image-596744" src="https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-3.jpg" alt="starfield shattered space" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/starfield-shattered-space-image-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Let&#8217;s get to the question on everyone&#8217;s mind- exactly how large of an expansion is <em>Shattered Space </em>going to be? This being a Bethesda expansion, it shouldn&#8217;t surprise you to learn that it is set to be a sizeable addendum to what was already quite a massive game. Speaking earlier this year in an interview with YouTuber MrMattyPlays, director Todd Howard <a href="https://gamingbolt.com/starfield-shattered-space-is-similar-in-scope-to-fallout-4-far-harbor">revealed</a> that <em>Shattered Space </em>is going to be similar in scope to <em>Fallout 4&#8217;s </em>acclaimed expansion, <em>Far Harbor, </em>which means we&#8217;re likely looking at a 10-20 hour expansion, depending on how extensively you engage with all of its optional content. &#8220;Content-wise, we’re looking at kind of like what we did with <em>Far Harbor </em>on <em>Fallout 4,&#8221; </em>Howard said. &#8220;This is a scope that works for our development in doing this kind of annual story expansion type of thing, so we’re really excited about that. And it lets us kind of do some things the way we would in previous games and give people not <em>completely</em> that experience, because it’s still <em>Starfield</em>, but this new kind of alien world that you’re able to explore.&#8221;</p>
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		<title>Concord&#8217;s Director Has Reportedly Stepped Down Following the Game&#8217;s Shuttering</title>
		<link>https://gamingbolt.com/concords-director-has-reportedly-stepped-down-following-the-games-shuttering</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 05:54:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599281</guid>

					<description><![CDATA[Developer Firewalk remains unaware on what Sony will decide for the future of not only Concord, but also the studio itself, a new report has claimed. ]]></description>
										<content:encoded><![CDATA[<p>Within two weeks after its release, amidst <a href="https://gamingbolt.com/concord-review-discordant">lukewarm critical reception</a>, <a href="https://gamingbolt.com/concord-is-out-today-debuts-with-under-700-concurrent-players-on-steam">abysmal player numbers</a>, and <a href="https://gamingbolt.com/concord-is-estimated-to-have-sold-just-25000-units-since-launch">shockingly low (alleged) sales</a>, Sony announced that <em>Concord </em>would be <a href="https://gamingbolt.com/concord-is-being-pulled-offline-and-taken-off-sale-just-two-weeks-after-release">going offline</a>, and that everyone who had purchased the hero shooter would be receiving a refund.</p>
<p>Now, a <a href="https://kotaku.com/concord-firewalk-studios-relaunch-ps5-sony-playstation-1851652811" target="_blank" rel="noopener">Kotaku</a> report has claimed that <em>Concord&#8217;s </em>game director Ryan Ellis – who was previously creative director on <em>Destiny 2 </em>at Bungie before leaving in 2017 – has stepped down from his role. Though he remains at developer Firewalk Studios, he has now moved into a support role.</p>
<p>The report also claims, however, that the future of the game and the studio itself remains in limbo. When <em>Concord </em>was shut down, it was confirmed that Firewalk and Sony would be internally discussing options for the game&#8217;s future, though Kotaku&#8217;s report cites three anonymous sources who say Sony hasn&#8217;t yet said anything, and that Firewalk&#8217;s employees remain in the dark.</p>
<p>As per the report, some employees have left the studio, while others are expecting mass layoffs, or even a full studio closure- though it&#8217;s important to note that these are internal speculations, with nothing yet confirmed. Either way, some staff remain pessimistic that <em>Concord </em>will return, with speculation rife over whether the studio might develop something entirely new next, or perhaps be used as a co-development team on one of Sony&#8217;s many ongoing first-party projects.</p>
<p>PlayStation announced in April last year that it had <a href="https://gamingbolt.com/playstation-is-acquiring-firewalk-studios">acquired Firewalk Studios</a>, adding it to its portfolio of first-party studios.</p>
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		<title>PlayStation&#8217;s Full Tokyo Game Show 2024 Lineup Has Been Revealed</title>
		<link>https://gamingbolt.com/playstations-full-tokyo-game-show-2024-lineup-has-been-revealed</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 05:19:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Death Stranding 2: On the Beach]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Tokyo Game Show 2024]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599277</guid>

					<description><![CDATA[Death Stranding 2: On the Beach will headline PlayStation's Tokyo Game Show presence, with a live stage presentation scheduled for September 29.]]></description>
										<content:encoded><![CDATA[<p>It was confirmed back in July that Sony would be <a href="https://gamingbolt.com/playstation-confirmed-as-general-exhibitor-for-tokyo-game-show-2024">returning to Tokyo Game Show</a>, scheduled for next week, as a general exhibitor for the first time since 2019, and now, the company has <a href="https://blog.ja.playstation.com/2024/09/20/20240920-tgs2024/" target="_blank" rel="noopener">unveiled</a> the full lineup of games it will be bringing to the event.</p>
<p>For starters, you can expect plenty of demo stations to allow players to go hands-on with a number of upcoming titles, including <em>Dragon Quest 3 HD-2D Remake, Metal Gear Solid Delta: Snake Eater, Metaphor: ReFantazio, Sonic X Shadow Generations, </em><em>Monster Hunter Wilds</em>, and more. The company will also have two booths for the PS5 Pro, where attendees will be able to play <em>Final Fantasy 7 Rebirth </em>and <em>Gran Turismo 7&#8217;s </em>PS5 Pro Enhanced versions.</p>
<p>Beyond its playable demo stations and booths, Sony also has three days of stage presentations. September 26 will see the company kicking things off by focusing on <em>Astro Bot </em>and then moving to an indie games focused presentation with PlayStation&#8217;s head of indies Shuhei Yoshida, while on September 28, Sony will showcase three major upcoming third-party titles in the form of <em>Silent Hill 2, Dragon Ball: Sparking! ZERO, </em>and <em>Metaphor: ReFantazio</em>.</p>
<p>Finally, on September 29, <a href="https://gamingbolt.com/death-stranding-2-on-the-beach-event-confirmed-for-tokyo-game-show-2024-on-september-29th">as confirmed previously</a>, a one-hour live stage presentation is planned for <em>Death Stranding 2: On the Beach, </em>with game director Hideo Kojima showcasing the game, with several other guests also confirmed to appear. Later that day, Sony will also showcase <em>Monster Hunter Wilds </em>and <em>Dynasty Warriors: Origins</em>.</p>
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