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	<title>Firewalk Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Concord Had a Budget of Around $400 Million &#8211; Rumour</title>
		<link>https://gamingbolt.com/concord-had-a-budget-of-around-400-million-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 16:44:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599331</guid>

					<description><![CDATA[It's claimed that about $200 million had been spent on the game up to the point it entered alpha state in 2023, with another $200 million spent on it afterward.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/concord-is-being-pulled-offline-and-taken-off-sale-just-two-weeks-after-release"><em>Concord </em>went offline earlier</a> this month just two weeks after it came out, with Sony deciding to refund everyone who purchased copies of the game (which wasn&#8217;t too many people, according to estimates), in what is surely one of the biggest, most high-profile failures we&#8217;ve ever seen for PlayStation&#8217;s first-party portfolio. Now, more information on the doomed project has seemingly emerged, shedding light on the astronomical budget the game was developed on. </p>
<p>As per Last Stand Media founder Colin Moriarty, <em>Concord </em>had a budget of about $400 million, with &#8220;most&#8221; of it being spent by Sony, making it the biggest ever first-party PlayStation release in terms of budget. In comparison, <a href="https://gamingbolt.com/marvels-spider-man-2-had-a-total-budget-of-315-million"><em>Marvel&#8217;s Spider-Man 2 </em>had a budget of $315 million</a>, while <em>The Last of Us Part 2 </em>and <em>Horizon Forbidden West </em><a href="https://gamingbolt.com/the-last-of-us-part-2-and-horizon-forbidden-west-development-cost-over-200-million-each">both had $200 million budgets each</a>. Moriarty claimed on a recent episode of the Sacred Symbols podcast that he was told about the same by a developer who worked on the game. </p>
<p>Allegedly, by the time <em>Concord </em>entered the alpha stage of development, which was in early 2023, about $200 million had already been spent on the game. The game was, however, in &#8220;a laughable shape&#8221; at this point (around the time it was <a href="https://gamingbolt.com/concord-is-a-multiplayer-pvp-game-developed-by-playstation-owned-firewalk-studios">announced in May last year</a>), with work not having been done on major elements of the game like onboarding and monetization.</p>
<p>Significant work also had to be outsourced to external studios. To get the game to an acceptable level of quality, Sony decided to spend another $200 million on it at this point. Moriarty goes on to claim that the total figure of $400 million also does not include the money that it cost for Sony to <a href="https://gamingbolt.com/playstation-is-acquiring-firewalk-studios">acquire <em>Concord </em>developer Firewalk Studios</a>, which happened in April last year.</p>
<p>As per Moriarty, <em>Concord&#8217;s </em>development was plagued with issues of &#8220;toxic positivity&#8221;, which meant negative feedback on the game was ignored, with PlayStation higher-ups – specifically, current co-CEO of PlayStation, Hermen Hulst – believing the game had the potential to be a massive success for the company, maybe even on the level of something like <em>Star Wars</em>. Allegedly, the game was internally referred to as &#8220;the future of PlayStation&#8221;.</p>
<p>Prior to <em>Concord </em>being shut down, reports claimed that the game had <a href="https://gamingbolt.com/concord-is-estimated-to-have-sold-just-25000-units-since-launch">managed to sell just 25,000 units</a> upon release. Since the game was pulled offline, Sony has made no announcement regarding its future, or the future of Firewalk.</p>
<p>As per a recent report, <em>Concord&#8217;s </em>director, Ryan Ellis, has stepped down from his role following the game&#8217;s shuttering. Read more on that <a href="https://gamingbolt.com/concords-director-has-reportedly-stepped-down-following-the-games-shuttering">through here</a>.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I spoke extensively with someone who worked on Concord, and it&#39;s so much worse than you think.<br><br>It was internally referred to as &quot;The Future of PlayStation&quot; with Star Wars-like potential, and a dev culture of &quot;toxic positivity&quot; halted any negative feedback.<br><br>Making it cost $400m. <a href="https://t.co/F5O0oy4gaQ">pic.twitter.com/F5O0oy4gaQ</a></p>&mdash; Colin Moriarty (@longislandviper) <a href="https://twitter.com/longislandviper/status/1837157796137030141?ref_src=twsrc%5Etfw">September 20, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<post-id xmlns="com-wordpress:feed-additions:1">599331</post-id>	</item>
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		<title>Concord&#8217;s Director Has Reportedly Stepped Down Following the Game&#8217;s Shuttering</title>
		<link>https://gamingbolt.com/concords-director-has-reportedly-stepped-down-following-the-games-shuttering</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 05:54:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599281</guid>

					<description><![CDATA[Developer Firewalk remains unaware on what Sony will decide for the future of not only Concord, but also the studio itself, a new report has claimed. ]]></description>
										<content:encoded><![CDATA[<p>Within two weeks after its release, amidst <a href="https://gamingbolt.com/concord-review-discordant">lukewarm critical reception</a>, <a href="https://gamingbolt.com/concord-is-out-today-debuts-with-under-700-concurrent-players-on-steam">abysmal player numbers</a>, and <a href="https://gamingbolt.com/concord-is-estimated-to-have-sold-just-25000-units-since-launch">shockingly low (alleged) sales</a>, Sony announced that <em>Concord </em>would be <a href="https://gamingbolt.com/concord-is-being-pulled-offline-and-taken-off-sale-just-two-weeks-after-release">going offline</a>, and that everyone who had purchased the hero shooter would be receiving a refund.</p>
<p>Now, a <a href="https://kotaku.com/concord-firewalk-studios-relaunch-ps5-sony-playstation-1851652811" target="_blank" rel="noopener">Kotaku</a> report has claimed that <em>Concord&#8217;s </em>game director Ryan Ellis – who was previously creative director on <em>Destiny 2 </em>at Bungie before leaving in 2017 – has stepped down from his role. Though he remains at developer Firewalk Studios, he has now moved into a support role.</p>
<p>The report also claims, however, that the future of the game and the studio itself remains in limbo. When <em>Concord </em>was shut down, it was confirmed that Firewalk and Sony would be internally discussing options for the game&#8217;s future, though Kotaku&#8217;s report cites three anonymous sources who say Sony hasn&#8217;t yet said anything, and that Firewalk&#8217;s employees remain in the dark.</p>
<p>As per the report, some employees have left the studio, while others are expecting mass layoffs, or even a full studio closure- though it&#8217;s important to note that these are internal speculations, with nothing yet confirmed. Either way, some staff remain pessimistic that <em>Concord </em>will return, with speculation rife over whether the studio might develop something entirely new next, or perhaps be used as a co-development team on one of Sony&#8217;s many ongoing first-party projects.</p>
<p>PlayStation announced in April last year that it had <a href="https://gamingbolt.com/playstation-is-acquiring-firewalk-studios">acquired Firewalk Studios</a>, adding it to its portfolio of first-party studios.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">599281</post-id>	</item>
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		<title>Concord is Sony&#8217;s Biggest Failure in Years &#8211; What Happened?</title>
		<link>https://gamingbolt.com/concord-is-sonys-biggest-failure-in-years-what-happened</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 06 Sep 2024 06:50:01 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=597931</guid>

					<description><![CDATA[Two weeks after launch, Firewalk's multiplayer shooter has been taken offline and pulled from sale, with the future uncertain.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>irewalk Studios&#8217; <em>Concord</em> launched roughly two weeks ago to very little notable response. Sales allegedly sit at around 25,000 copies, while the overall critical response is seemingly one giant “meh” with a 62 Metascore based on 40 critical reviews.</p>
<p>It quickly became known as “This took how many years to develop?” and “It had how many peak concurrent players on Steam?”. There were expectations that it would chug along with its roadmap and add that promised cosmetic store with microtransactions, oblivious to plummeting player counts. However, in a recent PlayStation Blog post, Firewalk announced the unexpected &#8211; <em>Concord</em> is being pulled from storefronts on September 6th.</p>
<p><iframe title="We ABSOLUTELY Need to Talk About Concord" width="500" height="281" src="https://www.youtube.com/embed/CaqGsvaYqPA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Not only will all customers on PC and PS5 receive refunds, but the competitive shooter will also go offline. If you purchased a physical copy, that box has become costlier than the average paperweight or a collector&#8217;s item. Either way, its roadmap is out the window, and the future is uncertain.</p>
<p>What spurred this decision, aside from, well, reality being what it is? As game director Ryan Ellis noted, “While many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended.” After <em>Concord</em> goes offline, Firewalk will “explore options,” which includes those that will “better reach our players.”</p>
<p>We&#8217;ve seen a lot of disasters over the past handful of years in video games. <em>Cyberpunk 2077&#8217;s</em> launch and being pulled from the PlayStation Store on top of full refunds for players. <em>Anthem&#8217;s</em> launch and broken post-launch promises, to say nothing of the devastating impact on BioWare&#8217;s already tarnished reputation.</p>
<p><em>Marvel&#8217;s Avengers</em> and its failures, including excessive losses for Square Enix, followed by its delisting from all storefronts last year. <em>Suicide Squad: Kill the Justice League</em> (especially following recent layoffs at Rocksteady due to its underperformance). <em>Skull and Bones</em>. The list goes on.</p>
<p>However, there&#8217;s probably never been a big-budget live-service multiplayer title from a major publisher taken offline and refunded in just two weeks. <em>Concord</em> is officially Sony&#8217;s biggest failure in years. It&#8217;s yet another indictment of the live service model in a year with no shortage of the same.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-593346" src="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04.jpg" alt="Concord_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>While this situation may be as temporary, it&#8217;s worth noting that there&#8217;s no ETA for the game&#8217;s return. Exploring “options” could mean anything from completely revamping the core mechanics to transforming it into an entirely different title like, say, a co-op PvE shooter. It could also mean shuttering the entire endeavor and cutting losses. As much as this measure could be seen as saving face, you could also view it as Sony not wanting to burn any more money on maintaining servers, especially with such low player counts.</p>
<p>Even if server costs weren&#8217;t the reason, there&#8217;s still the issue of selling a product whose main purpose – competitive multiplayer – wouldn&#8217;t have enough players to ensure a steady stream of matches. Why would the publisher invest in its post-launch support when new seasons, maps and characters clearly won&#8217;t move the needle? Imagine how low current numbers must have been if Sony didn&#8217;t even pretend it could bounce back.</p>
<p>You could argue that <em>Concord&#8217;s</em> fate was decided back in May. The discount <em>Guardians of the Galaxy</em> aura from the cinematic trailer did little to ignite interest. Once the gameplay debuted, you could feel the near-universal rejection. It wasn&#8217;t even a one-off phenomenon – interest levels were worryingly low during the beta, even when it became available to all players on PC and PS5.</p>
<p>Then again, you could go back two years to when PlayStation announced it would ship ten live-service titles by March 2026. How the acquisition of Bungie aids in their development and “considerably accelerates” plans, per former CEO Jim Ryan (emphasis on “former”).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05.jpg"><img decoding="async" class="aligncenter wp-image-593345" src="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05.jpg" alt="Concord_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Considering the number of live service failures by that point, there was plenty of skepticism, especially when PlayStation had garnered universal acclaim for its single-player efforts. In a world where most developers and publishers couldn&#8217;t take the hint about games as a service, efforts like <em>Horizon Forbidden West, God of War Ragnarok, Returnal, Ghost of Tsushima, Marvel&#8217;s Spider-Man</em>, and more were viewed as beacons of hope.</p>
<p>There was some hope that these titles would follow in the footsteps of <em>Ghost of Tsushima&#8217;s</em> excellent Legends mode. The standalone multiplayer title spun off from Factions in <em>The Last of Us</em> also held some promise despite little information about its gameplay. Unfortunately, layoffs occurred, projects were cancelled, and the rest was history. Arrowhead Studios&#8217; <em>Helldivers 2</em> continues to stand out as Sony&#8217;s lone success in its live-service endeavor despite having a horrific launch due to server issues.</p>
<p>It&#8217;s all the more frustrating when it still has <em>Fairgame$</em> from Haven Studios in the works. There&#8217;s some hope it could stand out, especially since there aren&#8217;t many competent heist titles, but time will tell. The less said about Bungie&#8217;s <em>Marathon,</em> reportedly facing issues behind the scenes, the better, even if that&#8217;s a multi-platform release.</p>
<p>As for Concord, plenty of reasons were cited for its failure. Charging $40 for a competitive shooter when the market already has superior free options like <em>Overwatch 2</em> and<em> Valorant</em> – heck, even Valve&#8217;s <em>Deadlock</em>, if you got invited – was already viewed as ludicrous. Character designs and kits were uninspired. The Crew Bonuses and persistent deployables were gimmicky and little else. The weekly vignettes fulfilled little purpose despite looking graphically pretty.</p>
<p>However, perhaps worst of all, it&#8217;s the lack of a compelling gameplay hook – a reason to play and get invested. Heck, look at <em>Marvel Rivals</em>. Despite being a hero shooter and taking several cues from <em>Overwatch</em>, with many of the same modes we&#8217;ve seen countless times, the closed playtest in July peaked at 52,671 concurrent players on Steam.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/concord-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-589141" src="https://gamingbolt.com/wp-content/uploads/2024/06/concord-image.jpg" alt="Concord" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/concord-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Even with that enthusiasm, which far exceeded <em>Concord&#8217;s</em> beta numbers on PC, NetEase isn&#8217;t deviating from its free-to-play model for launch. Why? Because on top of knowing how the competition works, it wants to – surprise, surprise – make it accessible to as many people as possible. No price tag. No locking heroes. No PSN account linking.</p>
<p>I could go on about other live-service efforts which have shown that the genre isn&#8217;t as horrendous as efforts like <em>Skull and Bones</em>, <em>Suicide Squad</em>, and now <em>Concord</em> make it out to be, but that&#8217;s beside the point. Perhaps Sony knew that <em>Concord</em> would underperform and launched it anyway to try and recoup whatever investments were made. Maybe it thought that word-of-mouth could lead to it picking up over time. At the very worst, you could argue that it was sent to die, though I have a hard time believing Sony would invest in any marketing if that were the case.</p>
<p>It&#8217;s saying something when <em>Concord</em> finding a worthwhile direction is the least likely outcome. Maybe it could happen, but for all those comeback stories in the industry, there are plenty that don&#8217;t pan out. Sony will keep chugging on at the end of the day, perhaps focusing more on the single-player titles and blockbusters that made it such a big deal.</p>
<p><em>Concord</em> will fade into memory, probably sooner rather than later. What will become of Firewalk Studios, especially given the number of layoffs in recent times, is anyone&#8217;s guess. However, nothing will change just how unprecedented this whole situation is, even after everything we&#8217;ve seen in the live service space to date.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">597931</post-id>	</item>
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		<title>Concord is Being Pulled Offline and Taken off Sale Just Two Weeks After Release</title>
		<link>https://gamingbolt.com/concord-is-being-pulled-offline-and-taken-off-sale-just-two-weeks-after-release</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 03 Sep 2024 16:55:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=597896</guid>

					<description><![CDATA[After the hero shooter's recent dismally failed launch, Sony and Firewalk have announced they will be refunding all sales as they take the game offline.]]></description>
										<content:encoded><![CDATA[<p><em>Concord&#8217;s </em>launch hasn&#8217;t gone as planned. Since its launch for PC and PS5 over a week ago, the hero shooter has not only seen lukewarm reception at best, it&#8217;s also performed shockingly where its sales and player numbers are concerned, <a href="https://gamingbolt.com/concord-is-out-today-debuts-with-under-700-concurrent-players-on-steam">debuting with less than 700 concurrent Steam players</a> and <a href="https://gamingbolt.com/concord-is-estimated-to-have-sold-just-25000-units-since-launch">reportedly selling just 25,000 units</a> (after <a href="https://gamingbolt.com/concord-has-been-in-the-works-since-2016-developer-reveals">a prolonged development cycle</a>). Now, publisher Sony and developer Firewalk Studios are responding in drastic fashion.</p>
<p>In a <a href="https://blog.playstation.com/2024/09/03/an-important-update-on-concord/" target="_blank" rel="noopener">PlayStation Blog</a> update, it has been announced that on September 6, just two weeks on from the game&#8217;s release, <em>Concord </em>will not only be taken entirely offline, it will also be pulled off sale. Those who have purchased the game will be issued full refunds, with Firewalk and Sony &#8220;explore options&#8221; for the future of the game- if there is one.</p>
<p>&#8220;<em>Concord</em> fans — we’ve been listening closely to your feedback since the launch of <em>Concord</em> on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar,&#8221; wrote game director Ryan Ellis. &#8220;Your support and the passionate community that has grown around the game has meant the world to us.</p>
<p class="">&#8220;However, while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended. Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players.</p>
<p class="">&#8220;While we determine the best path ahead, <em>Concord</em> sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC.&#8221;</p>
<p>Does this mean <em>Concord </em>will return as a free-to-play title? Will it even return at all? It&#8217;s anyone&#8217;s guess at this point, but it&#8217;s fair to say this is an unprecedented move, and one that PlayStation might not be able to live down for a while.</p>
<p>In our review of <em>Concord</em>, we gave it a score of 6/10, saying, &#8220;<span style="color: initial;">Firewalk Studios&#8217;<em> Concord</em> constrains all of its imagination on the Galactic Guide, leaving little for the gameplay. Responsive gunplay and vibrant visuals can only go so far, especially when the competition is doing better for free.&#8221; Read the full review <a href="https://gamingbolt.com/concord-review-discordant">through here</a>.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">597896</post-id>	</item>
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		<title>Concord is Estimated to Have Sold Just 25,000 Units Since Launch</title>
		<link>https://gamingbolt.com/concord-is-estimated-to-have-sold-just-25000-units-since-launch</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 02 Sep 2024 06:47:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=597730</guid>

					<description><![CDATA[The hero shooter has sold 15,000 units on PlayStation and 10,000 on PC, as per industry analyst Simon Carless.]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/what-went-wrong-with-concord">Concord</a> </em>has seemed doomed to fail since the moment it was revealed, and now that the first-person hero shooter is out, not only is it being met with lukewarm reception from critics and audiences at best, the audience that it has been able to find has been shockingly tiny.</p>
<p>In fact, as per industry analyst and <a href="https://gamediscover.co/" target="_blank" rel="noopener">GameDiscover.co</a> newsletter author Simon Carless (via a report published by <a href="https://www.ign.com/articles/concord-is-estimated-to-have-sold-only-25000-units-heres-why-analysts-think-its-failing" target="_blank" rel="noopener">IGN</a>), since its release over a week ago, <em>Concord</em> is estimated to have only managed to sell about 25,000 units. Of those, it has supposedly sold 15,000 units on PlayStation, and the remaining 10,000 on PC.</p>
<p>Though those are certainly startlingly low numbers for what&#8217;s a major first-party PlayStation release, it&#8217;s sadly par for the course for how <em>Concord </em>has performed so far. Upon release, for instance, it <a href="https://gamingbolt.com/concord-is-out-today-debuts-with-under-700-concurrent-players-on-steam">debuted with less than 700 concurrent players on Steam</a>. Especially considering the fact that the game had been in in the works <a href="https://gamingbolt.com/concord-has-been-in-the-works-since-2016-developer-reveals">for 8 years</a>, that start is far from ideal.</p>
<p>In our review of <em>Concord</em>, we gave it a score of 6/10, saying, &#8220;<span style="color: initial;">Firewalk Studios&#8217; <em>Concord</em> constrains all of its imagination on the Galactic Guide, leaving little for the gameplay. Responsive gunplay and vibrant visuals can only go so far, especially when the competition is doing better for free.&#8221; Read the full review <a href="https://gamingbolt.com/concord-review-discordant">through here</a>.</span></p>
<p><em>Concord </em>is available on PS5 and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">597730</post-id>	</item>
		<item>
		<title>Concord Review &#8211; Discordant</title>
		<link>https://gamingbolt.com/concord-review-discordant</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 27 Aug 2024 12:23:13 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=597109</guid>

					<description><![CDATA[Even without everything against it, Firewalk Studios' entry in the live-service hero shooter genre fundamentally underwhelms.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>o say that Firewalk Studios had an uphill battle to fight with <em>Concord</em> would be an understatement. Its characters already came across as trying too hard to emulate the MCU&#8217;s <em>Guardians of the Galaxy</em>. Then it was revealed to be a 5v5 competitive shooter with unique heroes and a live service model. The $40 pricing was viewed as a big ask, especially in this day and age when prominent competitive shooters like <em>Valorant, </em>and <em>Overwatch 2</em> are free-to-play.</p>
<p>As the months passed and the minuscule interest remained stagnant,<em> Concord</em> finally released to a whopping 697 peak concurrent players on Steam. Already touted as “dead on arrival,” its flaws go beyond its lackluster content, baffling Crew Bonuses, identity crisis, and wasted narrative potential. For all the pomp and circumstance behind its weekly cinematic vignettes and popping pastel hues, Concord isn&#8217;t all that interesting.</p>
<p><iframe loading="lazy" title="Concord Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/Mp_AmK8FDu0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The story, such as it is, sees the crew of the Northstar urgently awaiting approval from the Guild to take on jobs. Spoiler: They get it. I pointed this out already in my beta impressions, but revealing a game with a bombastic cinematic trailer and then kicking it off with a bunch of people sitting around a computer doesn&#8217;t drum up interest.</p>
<p>Yes, I can see some of their quirks – Star Child&#8217;s faux-Drax impression, 1-0ff&#8217;s polite android character, Haymar&#8217;s dreary “it&#8217;s not a phase, mom” outlook – but it doesn&#8217;t build to anything. If anything, it&#8217;s a lazy approach to justify why the Northstar crew is traveling across the Concord galaxy, taking on all these tasks.</p>
<p>It&#8217;s even more hilarious when you peek into the Galactic Guide, one of the game&#8217;s highlights. This giant interactive map of the galaxy provides lore for trade routes, planets, and other locations, and there&#8217;s some genuinely involving stuff. The Northstar was built by an unnamed Guild corporation decades prior, and now they want it back by any means necessary.</p>
<p>There&#8217;s an unexplained Tempest wall, destroying a once-busting trade hub and consuming everything in its wake. Even light-speed travel has an interesting backstory. As you play more, additional entries unlock, letting you dive deeper into some points beyond their introductory text. A shame, then, that they serve nothing more than lore, having no impact on the actual gameplay. Imagine if this were a co-op PvE title with missions set in these locations. Alas.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-592119" src="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_02.jpg" alt="Concord_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Unfortunately, outside the weekly vignettes,<em> Concord</em> does little to showcase the characters&#8217; traits or interpersonal connections. Think of <em>Overwatch</em> and how it has conversations playing out in spawn or interesting quips when eliminating certain characters.</p>
<p>You may get a dialogue or two when a match starts like Haymar saying you shouldn&#8217;t make fun of a Mystic since they can light you on fire (she&#8217;s the Mystic – that&#8217;s the joke). However, beyond calling out enemy grenades or spouting some one-liners, the overall selection of voice lines feels limited, making the Freegunners feel all the more soulless.</p>
<p>In terms of content, <em>Concord</em> offers 16 playable characters (each having Variants), 12 maps and six modes divided into three playlists. You also have a few Time Trials, where you tackle specific challenges like running through tripwires and smashing enemies as Star Child in a race, and they have leaderboards to compete in. There&#8217;s also a barebones Training Range and Practice.</p>
<p>The six modes in question will look familiar to anyone who&#8217;s played a competitive shooter in the last few years. Takedown is all about scoring kills, while Trophy Hunt is Kill Confirmed – slay enemies, gather their Bounty Cards, or deny them. Area Control is Domination with three zones to capture and hold, while Signal Chase is King of the Hill, with the point moving after a brief period and perhaps the worst implementation of the mode I&#8217;ve ever seen.</p>
<p>The latter spawns new control points too quickly, and there are no lock-out times, so it&#8217;s often better to cap the fresh zone rather than contest the current one. I&#8217;m unsure if this was an oversight or just a means to provide teams with a comeback mechanic. Either way, it&#8217;s annoying.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/concord-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-589141" src="https://gamingbolt.com/wp-content/uploads/2024/06/concord-image.jpg" alt="Concord" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/concord-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>All these modes feature respawns – the Rivalry playlist with Cargo Run (aka Bomb Defusal) and Clash Point (a more traditional King of the Hill) doesn&#8217;t. Once the objective is complete or opponents are defeated, the round ends. The first team to win four rounds wins the match.</p>
<p>Each successive round win removes a character from your playable roster, thus encouraging you to choose someone else. Both modes are decent enough, though Cargo Run doesn&#8217;t let you stop a rival team&#8217;s extraction so much as convert their progress to yours. Another “unique” mechanic that I&#8217;m not a fan of, but it&#8217;s nowhere as baffling as Signal Chase.</p>
<p>Overall, it&#8217;s not the most extensive amount of PvP content. There&#8217;s no Free-For-All Deathmatch, Custom Games or special modes to engage in. The progression system is straightforward enough, as you earn XP from completing daily and weekly Jobs to level your profile and characters to unlock new cosmetics. For a game that touts hundreds of customization items, the variety and depth of cosmetics feels sparse at best and unimaginative at worst.</p>
<p>It could be argued that <em>Overwatch</em> didn&#8217;t offer much as a paid product at launch, but that was eight years ago. By today&#8217;s standards, <em>Concord</em> isn&#8217;t flourishing with things to do. Honestly, I can&#8217;t even say whether the lack of a proper Ranked mode is all that bad, given the long matchmaking times for Rivalry or just how flawed the modes can be.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-593345" src="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05.jpg" alt="Concord_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The maps look good, even if they don&#8217;t sport any earth-shatteringly new gimmicks. For example, the giant sea creature&#8217;s corpse on Water Hazard is little more than a pathway and Shock Risk sports a large tower in the center with multiple windows and exits overlooking it. Freewater gives pseudo-Tatooine vibes, while Glance and its extensive sightlines are more opulent. The designs and layouts are solid overall, right down to the placement of health packs, flanking routes and choke points, and thankfully, they don&#8217;t start to bleed together after extended periods.</p>
<p>The gunplay and abilities feel solid enough, though I&#8217;m not a fan of the slower, floatier movement. It encourages hanging back and team-shooting, yet it&#8217;s not impossible to pull off flanks and maybe score a lucky kill or two on unaware opponents. At times, it feels like<em> Concord</em> wants to be a hero shooter like <em>Overwatch</em> and a faux Destiny clone. Each Freegunner has unique weapons and abilities while having unique roles, though it&#8217;s not mandatory to follow a &#8220;one tank, two damage, two support&#8221; composition to win.</p>
<p>Some characters feel like must-picks for their utilities, like Daw and Lark, though there&#8217;s something to be said about their overall balance, especially considering deployables remain consistent between rounds. Having to deal with Daw&#8217;s dome shield and healing pads – with some decent damage to boot – feels annoying, especially in maps with zones. Meanwhile, Lark&#8217;s Spore Seeds are must-haves for their damage resistance and movement speed while slowing enemies and making them vulnerable.</p>
<p>Between generic kits like Teo, with his assault rifle, smoke grenades and cluster grenades, or Lennox, with his explosive throwing knife, revolvers and self-healing, there are some distinct playstyles. Kyps&#8217; silenced burst pistol isn&#8217;t ideal for full-health targets but can catch weaker opponents off guard, especially when using stealth. Disrupting their abilities and pinging them with Surveillance Traps is also ideal for the team. Then you have Haymar, whose explosive shots (which can be charged) deal great damage, while Wall of Fire and Blinding Flash provide decent area and crowd control.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-593346" src="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04.jpg" alt="Concord_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_04-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>There&#8217;s nothing wrong with <em>Concord</em> playing things relatively safe with many of its characters&#8217; abilities, though they pale to what the competition offers. One distinct difference from other hero shooters is the lack of Ultimates. Instead, there are Crew Bonuses, where switching to another role allows for inheriting bonuses from the previous one. You could choose Roka, a Haunt, for increased mobility, and then, on respawn, opt for Haymar, receiving more agility while hovering.</p>
<p>The bonuses aren&#8217;t massive nor mandatory to pursue – they&#8217;re to encourage switching to other characters between rounds. I would prefer if the characters&#8217; kits provided enough impetus for switching, offering significant counter-play in some situations. Either way, if you want to main a specific character throughout a match, then not switching is still plenty comfortable.</p>
<p>There are also Variants, alternate versions of characters with different passives. Since you can only have one of each character in a match, this is a way to circumvent that and have two Lennoxs or Teos. I shudder to think of two Daws with a never-ending assortment of shields and health pads.</p>
<p>Technically, <em>Concord</em> runs well enough, with only the occasional latency issues and significant frame drops in a single match. The problem is its overall makeup. As intriguing as the world-building can be, it feels divorced from the competitive multiplayer aspect (and plenty of other live service titles know how to leverage the former to bolster the latter). The gameplay and maps are decent enough but fail to deliver significantly fresh experiences. Meanwhile, Crew Bonuses, while neat in concept, feel unnecessary and bog down the experience, especially with the constant return to the character select screen.</p>
<p>How<em> Concord</em> evolves and whether Firewalk Studios can inject some compelling ideas into the mix remains to be seen. As of now, there&#8217;s very little reason to delve into it when so many other titles offer much more engaging gameplay for free of charge.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on PlayStation 5.</em></strong></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">597109</post-id>	</item>
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		<title>What Went Wrong with Concord?</title>
		<link>https://gamingbolt.com/what-went-wrong-with-concord</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 27 Aug 2024 12:16:02 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=597154</guid>

					<description><![CDATA[Firewalk Studios' hero shooter launches to dismal player numbers and a noticeable lack of interest. Here's potentially why.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f 2024 is remembered for anything, it&#8217;s probably the year of predictions. Several of us expected titles like <em>Suicide Squad: Kill the Justice League</em> and <em>Skull and Bones</em> to flop, and such had occurred. It was probably a terrifying prospect for Firewalk Studios and its reveal of Concord several months later – a live-service 5v5 hero shooter that took ample inspiration from <em>Guardians of the Galaxy</em>, with gameplay riffing from <em>Destiny</em> and <em>Halo</em>. After that intriguing yet by-the-numbers cinematic trailer, the game was finally revealed, and, suffice it to say, many proclaimed its doom right out of the gate.</p>
<p>I wasn&#8217;t too hot on its prospects either, but, as with any game, I was willing to give it a shot. Of course, as the months wore on, it became apparent that <em>Concord</em> wasn&#8217;t generating much positive buzz. There was some negative, but even that felt surprisingly low considering the initial backlash. The open beta came and went with a staggering 2,388 peak concurrent players on Steam last month. Even after opening it up to PlayStation Plus subscribers on PS5, its momentum felt non-existent.</p>
<p><iframe loading="lazy" title="CONCORD - What The HELL Happened?" width="500" height="281" src="https://www.youtube.com/embed/B3jrVUbeBEs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Unsurprisingly, it launched to a paltry player base at launch, failing to crack even 700 concurrent Steam players. The weekend would surely boost numbers, but <em>Concord</em> has peaked at 459 players within the last 24 hours, and at this time of writing, 353 are currently online on Steam. The PlayStation numbers probably tell a different story, but consider that Skull and Bones, which launched for the platform the day before, peaked at 2,615 concurrent players at this time of writing. The prediction of <em>Concord</em> being dead on arrival, at least for PC, has been fulfilled.</p>
<p>What the heck happened? It&#8217;s not like the user reviews on Steam are overwhelmingly negative, with a 74 percent “Mostly Positive” rating. However, there are less than 400 user reviews. Some people knew about it before launch, what with Sony&#8217;s marketing machine doing its best (though not nearly enough, which I&#8217;ll get into later). It&#8217;s just that very few care.</p>
<p>There aren&#8217;t a lot of critical reviews for <em>Concord</em>, but few are singing praises. Leaving my opinion aside, it has a 66 Metascore based on nine reviews. I expect this may increase slightly as more impressions come in, but for now, it&#8217;s not the best.</p>
<p>If you believe Firewalk Studios, <em>Concord</em> was in development for “around” eight years. This may not necessarily mean active production; the studio&#8217;s founding occurred in 2018 and included several Bungie veterans. Though Sony acquired it last year, its agreement to publish <em>Concord</em> dates back to 2021, several months before it announced that ten live service titles would launch within the next four years.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-593345" src="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05.jpg" alt="Concord_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Concord_05-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Regardless of how or when <em>Concord</em> entered production, why Sony and Firewalk thought it would strike a chord (no pun intended) is somewhat understandable. <em>Overwatch</em> was a success and people like Guardians of the Galaxy (or at least Marvel&#8217;s movies). Combining the two may make sense from a business perspective. I can also understand the Bungie veterans wanting to use their experience with Destiny&#8217;s Crucible and apply them in the hero shooter format.</p>
<p>The problem first arises when it comes to the characters. Now, say what you will about <em>Overwatch</em> – and there&#8217;s plenty I can say about the overall balance and ranked experience – but it has some killer character designs and kits. Launch characters like Tracer, Pharah, Mercy, Zenyatta, D.Va, Winston, Reinhardt, and Lucio remain iconic, while newcomers like Juno, Kiriko, Sojourn, Ramattra, Venture, Mauga, and Junker Queen slot right in. As much as the initial roster took inspiration from other established hero shooters, the execution of their overall kits, individually and holistically, was done very well.</p>
<p>It&#8217;s something seen in other competitive shooters like <em>Valorant</em> and Valve&#8217;s “officially” announced <em>Deadlock</em>, but it goes back to one of the key ingredients of a good MOBA. Without well-designed characters, your game can quickly sink, regardless of the IP or publisher backing it (see: Ninja Theory&#8217;s <em>Bleeding Edge</em>, launched after Microsoft&#8217;s acquisition and suffering a quick death).</p>
<p>That&#8217;s one of <em>Concord&#8217;s</em> initial failings – a roster that boasts incredible graphical fidelity, from their expressions to their textures and voiced well by its cast, yet doesn&#8217;t strike you with their designs. However, like a game&#8217;s art style and visual quality, if your hero shooter can&#8217;t capture the target audience&#8217;s attention with its characters, you&#8217;re at a massive disadvantage. That many of their personalities aren&#8217;t compelling doesn&#8217;t help.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/concord-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-589141" src="https://gamingbolt.com/wp-content/uploads/2024/06/concord-image.jpg" alt="Concord" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/concord-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/concord-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The other problem is the abilities and kits. Lennox&#8217;s rogue-ish playstyle based on revolvers and exploding throwing knives is cool, but I can also do that in <em>Destiny 2</em> as a Hunter. I could also throw in Gunpowder Gamble and Tripmines – the latter belonging to a separate hero, Vale, in <em>Concord</em> – for some more boom. I could float around as Haymar, blinding enemies and throwing firewall grenades, or play as a Warlock, tossing Solar Grenades that spit projectiles like mini-volcanoes, snap my fingers for a quick burst of burning damage.</p>
<p>At times, it feels like Firewalk took all these abilities from <em>Destiny 2&#8217;s</em> classes and looked at how to split them among various generic characters. Meanwhile, Bungie introduced Prismatic and fundamentally changed the game. Even when measured against other hero shooters, Concord&#8217;s kits don&#8217;t feel engaging.</p>
<p>There&#8217;s also the $40 price. Why are <em>Overwatch 2</em> and <em>Valorant</em> still so popular, regular content updates and mostly enjoyable gameplay aside? Because they&#8217;re free-to-play. It&#8217;s one of the main reasons <em>The First Descendant</em> and <em>Once Human</em> didn&#8217;t fade into the ether like, say, <em>Suicide Squad: Kill the Justice League</em>.</p>
<p>When you&#8217;re presenting something in an already stuffed genre, a free-to-play approach is the best way to attract new players. It isn&#8217;t even a strategy relative to hero shooters and loots – look at <em>Granblue Fantasy Versus: Rising</em>, which has a free version to entice fighting game fans to give it a shot.</p>
<p>Yet Sony, in its infinite wisdom, thought that releasing a competitive hero shooter for a price would attract consumers. Is it counting on the weekly cinematic vignettes, which have thus far done nothing to endear the characters to players, to justify the price? Leaning on this concept of “pay once, and all post-launch content is free” doesn&#8217;t work anymore, considering every other free-to-play title is also doing it while also being, you know, free.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/05/Concord.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-588745" src="https://gamingbolt.com/wp-content/uploads/2024/05/Concord.jpg" alt="Concord" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/Concord.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/05/Concord-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/Concord-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/Concord-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/Concord-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/Concord-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>I could go on about all the other reasons for <em>Concord&#8217;s</em> failure. Sony&#8217;s typical cycle of marketing its console exclusives about a month or two before launch desperately needs to be re-examined for multiplayer titles. You can&#8217;t just release a bunch of trailers with animated adventures or focus on each member of the roster&#8217;s abilities, much less have one round of beta testing and call it a day.</p>
<p>Would <em>Concord</em> have had a better shot if it were revealed last year and Firewalk spent the next year or so with closed betas, addressing feedback, and outlining every little detail about its game? Probably not, but maybe there would be more buzz, rather than the current apathy leading into its launch.</p>
<p>Whether it&#8217;s good or bad at launch, a live-service game is all about the long-term and what content it can provide to keep players returning for more. If it suffers from multiple issues, it becomes a multi-pronged battle to improve it, add more content to satisfy the current minuscule player base, and attract newcomers. I don&#8217;t know if <em>Concord</em> can pull that off. But in this genre, when launch time is your do-or-die chance to impress players, and they can&#8217;t be bothered to show up, that really says it all.</p>
<p><em><i>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</i></em></p>
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		<title>Concord is Out Today, Debuts with Under 700 Concurrent Players on Steam</title>
		<link>https://gamingbolt.com/concord-is-out-today-debuts-with-under-700-concurrent-players-on-steam</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 23 Aug 2024 21:15:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=597072</guid>

					<description><![CDATA[Firewalk Studios and Sony's hero shooter is out today for all players on PlayStation 5 and PC, with its first post-launch season set to kick off in October.]]></description>
										<content:encoded><![CDATA[<p><em>Concord </em>became available in early access for deluxe edition owners on August 20, but today, Firewalk Studios and Sony&#8217;s multiplayer hero shooter has gone live for all players on all platforms. A launch trailer has also been released to commemorate its release- check it out below. </p>
<p>Sadly, <em>Concord </em>doesn&#8217;t seem to be getting too much traction, as far as player numbers are concerned. As per <a href="https://steamdb.info/app/2443720/charts/" target="_blank" rel="noopener">SteamDB</a>, as of the time of writing, the game&#8217;s peak concurrent player count on Steam stands at just 697, a surprisingly low number for a major first-party release, and lower even than <a href="https://gamingbolt.com/concords-open-beta-peaked-at-just-a-little-over-2000-concurrent-players-on-steam">the less-than-stellar numbers it saw during its beta period</a>.</p>
<p>Firewalk Studios and Sony announced earlier in the month that <em>Concord&#8217;s </em>first post-launch season will kick off in October, adding a new Freegunner, a new map, and more, with the second season scheduled for January next year. Head on <a href="https://gamingbolt.com/concord-post-launch-roadmap-revealed-season-1-kicks-off-in-october">over here</a> for more details on the game&#8217;s roadmap.</p>
<p><em>Concord </em>is available on PS5 and PC. </p>


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<iframe loading="lazy" title="Concord - Launch Trailer I PS5 &amp; PC Games" width="500" height="281" src="https://www.youtube.com/embed/xQB_2FF2G1o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Concord Has Been in the Works Since 2016, Developer Reveals</title>
		<link>https://gamingbolt.com/concord-has-been-in-the-works-since-2016-developer-reveals</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 22 Aug 2024 18:38:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=596895</guid>

					<description><![CDATA[Multiplayer shooter Concord is gearing up for its official release after having spent quite a bit of time in development.]]></description>
										<content:encoded><![CDATA[<p>A developers who has worked on multiplayer hero shooter <a href="https://gamingbolt.com/concord-trailers-highlight-abilities-for-rocca-kyps-and-duchess"><em>Concord</em></a> has revealed that the game has been in development for quite some time. Lead character designer for the game, Jon Weisnewski, took to social media platform X (formerly Twitter) to reveal that it was in development for around 8 years.</p>
<p>&#8220;The game has been in development for around 8 years and I’ve been there for almost 5 of them,&#8221; he wrote. That, interestingly, would mean work on the game started in 2016, back when hero shooters were really exploding in popularity, courtesy of the original <em>Overwatch</em>.</p>
<p>It is worth noting, however, that that likely does not mean that that amounts to eight years of full production. The earlier chunk of that period will likely have been focused on pre-production, especially since developer Firewalk wasn&#8217;t officially founded in its current form until 2018. Regardless, the development time frame for <em>Concord</em> has been quite long, which shouldn&#8217;t be too surprising considering how challenging the process typically is.</p>
<p>Weisnewski also went on to talk about how the development team is also prepared to support the game with more content in the years ahead, stating, &#8220;we&#8217;re strapped in and ready to push it for years to come.&#8221;</p>
<p>While the official release date for <em>Concord</em> is August 23, the game is currently available for players who have purchased the digital deluxe edition. Post-launch plans for the game&#8217;s first season have also been revealed, <a href="https://gamingbolt.com/concord-post-launch-roadmap-revealed-season-1-kicks-off-in-october">set to kick off in October</a>.</p>
<p><em>Concord</em> is available on PC and PS5.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">A big reason is being invited into a position of creative trust on a new experience. Obviously it’s a group effort, and having a seat at the table with others who inspire you and push you to do your best is a tremendous privilege. That trust gave the game so much identity.</p>&mdash; NEWSK (@sharkeatsman) <a href="https://twitter.com/sharkeatsman/status/1826122886689731027?ref_src=twsrc%5Etfw">August 21, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Concord has so much humanity and depth to it. I really hope people give it a shot. Insanely proud of the game and we’re strapped in and ready to push it for years to come. ❤️</p>&mdash; NEWSK (@sharkeatsman) <a href="https://twitter.com/sharkeatsman/status/1826123963870884012?ref_src=twsrc%5Etfw">August 21, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<post-id xmlns="com-wordpress:feed-additions:1">596895</post-id>	</item>
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		<title>Concord Trailers Highlight Abilities for Rocca, Kyps, and Duchess</title>
		<link>https://gamingbolt.com/concord-trailers-highlight-abilities-for-rocca-kyps-and-duchess</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 15 Aug 2024 11:01:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Concord]]></category>
		<category><![CDATA[Firewalk Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=596164</guid>

					<description><![CDATA[Unleash rockets from the air as Rocca, build walls with Duchess, or use stealth and detection as Kyps to assassinate targets.]]></description>
										<content:encoded><![CDATA[<p>After the latest edition of Freegunner Adventures for <em>Concord</em>, Firewalk Studios has released trailers focusing on the abilities of three more characters &#8211; Rocca, Duchess, and Kyps. Their playstyles are pretty varied, whether you&#8217;re looking for straightforward damage or more utility.</p>
<p>Rocca is an agile character who fires rockets and dive-bombs on enemies. Her missiles can lock on and bend around corners to nail targets, and she can dodge mid-air. Duchess can construct walls to protect allies and block opponents while deploying a delayed detonation for those who get too close. Her submachine gun is also pretty good for mid-range kills due to the low recoil.</p>
<p>Kyps is an assassin, capable of camouflaging herself and taking out enemies with a silenced burst-fire pistol. She can also broadcast rival positions with Surveillance Traps and disrupt abilities with her grenades. The latter can also affect shields, making her ideal against <a href="https://gamingbolt.com/concord-trailers-reveal-vale-bazz-and-emaris-abilities">Emari</a>.</p>
<p><em>Concord</em> launches on August 23rd for PS5 and PC, with Digital Deluxe Edition owners getting early access on August 20th (check out the global release timings <a href="https://gamingbolt.com/concord-global-release-timings-revealed">here</a>). Season 1 is <a href="https://gamingbolt.com/concord-post-launch-roadmap-revealed-season-1-kicks-off-in-october">also confirmed to launch in October</a>, adding a new map, Freegunner, Variants, and more.</p>
<p><iframe loading="lazy" title="Concord - Roka Abilities Trailer | PS5 &amp; PC Games" width="500" height="281" src="https://www.youtube.com/embed/Sffwj5Hz22w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Concord - Duchess Abilities Trailer | PS5 &amp; PC Games" width="500" height="281" src="https://www.youtube.com/embed/dr0ODiPAlbo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Concord - Kyps Abilities Trailer | PS5 &amp; PC Games" width="500" height="281" src="https://www.youtube.com/embed/_EG64r99cqQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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