http://eve-online.org/ Sat, 18 Sep 2021 16:41:36 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 Download the full version of the free mobile game Sonic Mania – Player’s HQ http://eve-online.org/download-the-full-version-of-the-free-mobile-game-sonic-mania-players-hq/ http://eve-online.org/download-the-full-version-of-the-free-mobile-game-sonic-mania-players-hq/#respond Sat, 18 Sep 2021 07:03:02 +0000 http://eve-online.org/download-the-full-version-of-the-free-mobile-game-sonic-mania-players-hq/

Download the full version of the free mobile game Sonic Mania

Sonic Mania is a platform game released in 2017. Sega was the publisher of this game on PlayStation 4, Windows, Nintendo Switch, and Xbox One. This game was created to celebrate the 25th anniversary of Sonic: the Hedgehog. Sonic Mania pays homage to the original Sega Genesis games by displaying the fast-paced gameplay and side scrolling. It takes place in 12 levels, which include the many stages that have been redesigned from the previous games. This story follows Sonic, Knuckles, and Tails as they defeat their enemy with his robotic model.

What is the game?

Sonic Mania, a side-scrolling platform game, is called. It’s the same as the Sonic: The Hedgehog series that Sega Genesis released. Each of the three characters can be chosen by the players. They each have their own potential. Sonic can drop dash, allowing him to go straight into a dash right after a jump. The Tails have the ability to fly and swim.

You can use the Knuckles to slide and climb over obstacles. Sonic 2 allows players to continuously play as Sonic and Tails, or a second player can control Tails independently. Unlocking Sonic’s abilities from Sonic CD and Sonic 3 Knuckles, which were introduced in 1994 to replace drop dash in Knuckles mode, are just a few of the options. This allows him to control all of the Knuckles, the characters, and himself.

Gameplay

There are 12 levels that make up Sonic Mania. These areas are called levels. Eight different zones are present in the game, including the Green Hill Zone. This is the first Sonic game to be released in 1991. Different stages, which include both old and new elements, are included in the four original areas. You will also find recycled gadgets and ideas from previous games in the Sonic series.

Each zone can be divided into two acts. In each act, players must guide their character around enemies and obstacles that prevent them from reaching the end. The boss battle is at the end of each act. You can collect many golden rings which act as forms of health. Players can survive until they have at least one ring, but they will be scattered and disappear if hit.

The main features of the game

Those who have played previous titles in the Sonic Mania series will know the basic features. Additional game features are described below:

The bonus stages are the 32 areas that have been designated in the game. These are only accessible by jumping in the playing circle.

All rings can be picked up on board and can result in a score. The scene can end when the player hits a red circle or collects different blue circles. It will be more difficult if there are more players on stage.

You can toggle debug mode while playing the game. Debug mode can be toggled during gameplay to display two lines of hex code. The top row is the coordinator and the bottom row is the player’s coordinates.

Time Attack allows players to replay the game by clearing different acts earlier to achieve the highest possible record. Different acts of the time trial feature separate goal plates that can start and end acts. The attack against the clock also shows the leader’s steps and the star positions. In addition, the elapsed time counter can be used as a timer. Time Attack is a new feature in the Sonic series that allows players to repeat an act at any time.

Sonic Mania is a great video game for those who love it. This game is a must have. It’s easy to download and install before you can start playing.

Instructions to download Sonic Mania for PC

  • Step 1 – Click on the Download button to be redirected directly to our download page.
  • 2nd step: Click the Download Sonic Mania PC button
  • Step 3 – Your download will start freely created by GamingBeasts.com
  • Step 4 – Download and install the file. Then you can install the game
  • Step 5 – With a good internet connection, it will be easy to download the game
  • Step 6 Once the installation is complete, you can enjoy Sonic Mania Computer for free

Download the full version of the free mobile game Sonic Mania



Source link

]]>
http://eve-online.org/download-the-full-version-of-the-free-mobile-game-sonic-mania-players-hq/feed/ 0
Pros and cons of video game designers and creators http://eve-online.org/pros-and-cons-of-video-game-designers-and-creators/ http://eve-online.org/pros-and-cons-of-video-game-designers-and-creators/#respond Fri, 17 Sep 2021 05:10:37 +0000 http://eve-online.org/pros-and-cons-of-video-game-designers-and-creators/

Today we’re going to take a look at game design versus game development. These are quite interesting and in demand specialties. This activity will be interesting for people who like computer games and at the same time have a good knowledge of mathematics and physics.

You will be able to create virtual worlds that will exist according to the laws you have written. Among the perks of the profession are high salaries, even for beginners, and prospects.

The benefits of the game designer and the creator are pretty much the same.

Advantages

  • Interesting work.
  • High wages
  • Demand. Many companies are looking for good developers.
  • The possibility of working remotely from home.
  • You can open your own studio and earn more money.

Employers can offer various bonuses, for example a percentage of profits, in addition to wages, high-end computers, comfortable desks and much more.

Disadvantages

It is more difficult for newbies to find a job because many people need experienced people. However, given the staff shortage, you may land a job first in a small studio or startup, and then in a large corporation.

It takes a lot of knowledge and being able to be called upon.

It is necessary to learn and master new technologies, because the IT world is changing rapidly.

What do you need to know and know how to do?

* First of all, the game developer should be familiar with one of the popular engines, such as Unity, Unreal Engine 4 or another. How to install it, work in the interface, integrate characters, customize gameplay, animation, sound and much more.

* It is necessary to know programming languages. In the case of Unity, this is C # (C sharp). The engine is written on it. During the development process, you will need to write additional code. Knowledge of Python, Java and C ++ will not be superfluous.

* Master the Blender package. It is used for 3D modeling, rendering and creating 3D graphics. It is free software and it is free to download.

* It is important to understand the physics of the processes. For example, what forces should influence the behavior of the characters and their movements.

* Become familiar with the genres of games and know their characteristics. In a number of vacancies, employers explicitly state that the candidate must have experience in certain projects.

* Know what OOP (Object Oriented Programming) is.

* Be able to use Git.

Who is a game developer and what does he do?

Modern games are often created on engines that contain ready-made solutions and allow you to publish projects for PC, consoles, mobile devices. Examples of such platforms: Unity, Unreal Engine, CryEngine, GameSalad, HeroEngine and many others.

Game developers are specialists who work with engines and use them to create new shooting games, quests, arcades, puzzles, etc. Their responsibilities generally include:

* Customization of the visual component: textures, materials, lighting, cameras, etc.

* Programming levels.

* Integration of the characters in the game and setting up of their interactions.

* Implementation of animations, models and various effects.

* Development of game mechanics, ie how the game should work, what should happen and how.

* Implementation of third party plugins and SDKs, eg analytics and advertising systems.

* Code optimization so that programs run faster and require fewer resources.

* Creation of additional applications, for example, the integrated level editor.

And to order the design or development of a game, you need to contact professionals with extensive experience, such as https://kevurugames.com/hire-game-designers/. And then you will certainly be satisfied with the result!


Source link

]]>
http://eve-online.org/pros-and-cons-of-video-game-designers-and-creators/feed/ 0
Live Video Game Streaming Market Size, Growth, and Analysis by Major Key Players – Playstation Vue, HBO Now, Hulu, Netflix – Stillwater Current http://eve-online.org/live-video-game-streaming-market-size-growth-and-analysis-by-major-key-players-playstation-vue-hbo-now-hulu-netflix-stillwater-current/ http://eve-online.org/live-video-game-streaming-market-size-growth-and-analysis-by-major-key-players-playstation-vue-hbo-now-hulu-netflix-stillwater-current/#respond Thu, 16 Sep 2021 23:13:14 +0000 http://eve-online.org/live-video-game-streaming-market-size-growth-and-analysis-by-major-key-players-playstation-vue-hbo-now-hulu-netflix-stillwater-current/

The latest recently published study, The forecast period of the Global Live Video Game Streaming Market, 2021-2028. According to the study, the global video game live streaming market was valued at XX USD and is expected to reach XX USD by 2027, exceeding only XX USD and averaging XX% per year during the forecast period . This research report provides a comprehensive perspective of the market with detailed insights into drivers, restraints, opportunities, trends and challenges, key factors that can affect targeted market results over the years.

The market reports provide a concise overview of the segments and sub-segments including product types, applications, players, and regions which provide key aspects of the market. The report focuses on the performance impact of the COVID-19 pandemic and provides the current market and takes an in-depth look at the market conditions. The report was able to conduct an in-depth study of market dynamics, changing consumer behavior, and flow of global supply chains affected by the market. This important information on reporting objectives provides clients with solid guidance in obtaining insight into their trading decisions from their investment market in order to assess factors that may affect current and future market conditions.

Competition analysis

This report provides a comprehensive view of the competitive environment for the Live Video Game Streaming market and includes a detailed description of the performance of key global players achieved in the market. It provides the latest updated list of several business strategies including mergers, acquisitions, partnerships, product launches, manufacturing unit expansions and collaborations adopted by these major global players. The report provides a clear picture of large companies’ R&D investments and adoption of innovative technologies to broaden their consumer base and extend their existing competitiveness. Furthermore, the report provides detailed information about the position of new entrants or players in the market, the extent of growth, and opportunities.

The research focuses on the current Video Game Live Streaming market size and its growth rates based on records with company outline of key players / manufacturers:

The Major Players Covered By The Video Game Live Streaming Markets:

  • Playstation Vue
  • HBO now
  • Hulu
  • Netflix
  • Sling Orange
  • Amazon Instant Video
  • Tic
  • Crackle
  • Vévo
  • Funny or die
  • DirectTV now
  • FuboTV Premier
  • YouTube TV
  • Acorn tv
  • Youku
  • Unlimited access to CBS
  • IQIYI

Video game live streaming market segmentation:

Video game live streaming market is split by Type and by Application. For the period 2021-2028, the cross-industry growth provides accurate calculations and sales forecast by type and application in terms of volume and value. This analysis can help you grow your business by targeting qualified niche markets.

Video Game Live Streaming Market Split By Type:

Video Game Live Streaming Market Split By Application:

  • Age less than 20 years
  • Age between 20 and 40 years old
  • Age over 40

Scope of Video Game Live Streaming Market Report

Report attribute Details
Market size available for years 2021 – 2028
Reference year considered 2021
Historical data 2015 – 2019
Forecast period 2021 – 2028
Quantitative units Revenue in millions of USD and CAGR from 2021 to 2027
Covered segments Types, applications, end users, etc.
Cover of the report Revenue forecast, company ranking, competitive landscape, growth factors and trends
Regional scope North America, Europe, Asia-Pacific, Latin America, Middle East and Africa
Scope of customization Free customization of the report (equivalent to 8 working days for analysts) with purchase. Add or change the scope of country, region and segment.
Price and purchase options Take advantage of personalized shopping options to meet your exact research needs. Explore purchasing options

The regional Video Game Live Streaming Market analysis can be represented as follows:

Each regional video game live streaming industry is carefully studied to understand its current and future growth scenarios. It helps the players to strengthen their position. Use market research to gain a better perspective and understanding of the market and target audience and ensure you stay ahead of the competition.

Geographically, the global video game live streaming market has been segmented as follows:

  • North America includes the United States, Canada and Mexico
  • Europe includes Germany, France, UK, Italy, Spain
  • South America includes Colombia, Argentina, Nigeria and Chile
  • Asia-Pacific includes Japan, China, Korea, India, Saudi Arabia and Southeast Asia

Visualize Live Video Game Streaming Market Using Verified Market Intelligence: –

Verified Market Intelligence is our BI platform to tell the story of this market. VMI provides in-depth predictive trends and accurate insights into over 20,000 emerging and niche markets to help you make key revenue impact decisions for a bright future.

VMI provides a comprehensive overview and global competitive landscape of regions, countries, and segments, as well as key players in your market. Present your market reports and findings with built-in presentation capabilities, delivering over 70% of time and resources to investors, sales and marketing, R&D and product development. VMI supports data delivery in interactive Excel and PDF formats and provides over 15 key market indicators for your market.

The study thoroughly explores the profiles of the major market players and their main financial aspects. This comprehensive business analysis report is useful for all new entrants and new entrants as they design their business strategies. This report covers the production, revenue, market share and growth rate of the Live Video Game Streaming market for each key company, and covers the breakdown data (production, consumption, revenue and market share) by regions. , type and applications. Historical video game live streaming distribution data from 2016 to 2020 and forecast to 2021-2029.

About Us: Market Research Intelligence

Market Research Intellect provides syndicated and personalized research reports to clients across various industries and organizations, in addition to the goal of providing personalized and in-depth research studies.

We talk about solutions for logical research, personalized consulting and data severity analysis across a wide range of industries including energy, technology, manufacturing and construction, chemicals and materials, food and drink. Etc. Our research studies help our clients make more data-driven decisions, admit push predictions, grossly capitalize on opportunities, and maximize efficiency by acting as their belt in crime to adopt a mention precise and indispensable without compromise.

After serving the pinnacle of over 5,000 customers, we have provided expertly behaving affirmation research facilities to over 100 global Fortune 500 companies such as Amazon, Dell, IBM, Shell, Exxon Mobil, General Electric, Siemens, Microsoft, Sony and Hitachi.

Contact us:

Mr. Edwyne Fernandes

United States: +1 (650) -781-480
UK: +44 (753) -715-0008
APAC: +61 (488) -85-9400
US Toll Free: +1 (800) -782-1768

Website: – https://www.marketresearchintellect.com/


Source link

]]>
http://eve-online.org/live-video-game-streaming-market-size-growth-and-analysis-by-major-key-players-playstation-vue-hbo-now-hulu-netflix-stillwater-current/feed/ 0
Asetek Enters Game Controller Market With SimSports Series | Bit-tech.net http://eve-online.org/asetek-enters-game-controller-market-with-simsports-series-bit-tech-net/ http://eve-online.org/asetek-enters-game-controller-market-with-simsports-series-bit-tech-net/#respond Thu, 16 Sep 2021 10:25:26 +0000 http://eve-online.org/asetek-enters-game-controller-market-with-simsports-series-bit-tech-net/

Asetek entered the Sim Racing hardware market. The PC liquid cooling specialist seems to be investing big in this segment, and you can read more about the longer-term goals of Asetek SimSports in a video interview with its founder and CEO. Its first sim game controller product is the Invicta Sim Racing Pedals, with optional expansion pedal (clutch).

As you can see in the main image, Invicta pedals include an accelerator pedal and brake pedal in one unit, to which you can add an optional clutch pedal. Overall, the first product for this market is seen to be suitably well made and high end. Sim players are generally more mature and therefore may have more disposable income to spend on their hobby.

According to Asetek, the main features of Invicta Sim Racing pedals are as follows:

  • Unique Hydraulic Opposed Rapid Piston (THORP) brake system (patent pending) – designed to bring ultimate immersion to sim racers
  • Brake pedal hardness and stroke can be adjusted from a smoother arcade feel with extended stroke to a hard pedal in Formula Car mode with minimal travel and a real car feel
  • The clutch simulates a real world clutch and is designed to provide an appropriate physical bite point to feel like a real race car
  • Customizable and configurable ARGB lighting that can be controlled with RaceHub software or disabled
  • Footplates inspired by real racing cars and real racing cars
  • Full aluminum pedal base with integrated heel stopper, footrest and pedal arms mounted on ball bearings for extended life and smooth operation
  • RaceHub software that allows quick and easy customization of Invicta pedal settings. This includes calibration of clutch bite point, dead zones, throttle curves and firmware update in an easy and efficient way. Support for future Asetek SimSports products
  • Tried and tested for hundreds of hours by real world Formula and GT drivers and sim racing pros. Lifetime tested in automated mechanical platforms for several thousand activations
  • Designed and manufactured / assembled in Denmark

The combination of rugged, adaptable hardware and RaceHub software looks promising, as do control enhancements such as the clutch pedal ‘bite’. All these little things help in the immersion and enjoyment of sim games.

You might think these pedals are all great, but where are the other racing components that you could typically grab to put together a full setup? Don’t worry, Asetek SimSports promises “wheelbases, steering wheels, shifters and other customization options for the end user,” following the release of the Invicta pedals in Q4 2021. These pedals go also have more options – with soft pedal plates are offered as an option for simulation players without show.

If you’re very interested in these and other things to come from Asetek SImSports, it’s probably worth checking out the highlights of the ADAC SimRacing Expo (Nürburgring, Germany) taking place this Friday and Saturday. Asetek SImSports will be showing their products there and may, who knows, show off some of their unannounced sim gamer bits so far.


Source link

]]>
http://eve-online.org/asetek-enters-game-controller-market-with-simsports-series-bit-tech-net/feed/ 0
Asetek enters the game controller market with the SimSports series http://eve-online.org/asetek-enters-the-game-controller-market-with-the-simsports-series/ http://eve-online.org/asetek-enters-the-game-controller-market-with-the-simsports-series/#respond Thu, 16 Sep 2021 10:21:00 +0000 http://eve-online.org/asetek-enters-the-game-controller-market-with-the-simsports-series/

Asetek entered the Sim Racing hardware market. The PC liquid cooling specialist seems to be investing big in this segment, and you can read more about the longer-term goals of Asetek SimSports in a video interview with its founder and CEO. Its first sim game controller product is the Invicta Sim Racing Pedals, with optional expansion pedal (clutch).

As you can see in the main image, Invicta pedals include an accelerator pedal and brake pedal in one unit, to which you can add an optional clutch pedal. Overall, the first product for this market is seen to be suitably well made and high end. Sim players are generally more mature and therefore may have more disposable income to spend on their hobby.

According to Asetek, the main features of Invicta Sim Racing pedals are as follows:

  • Unique Dual Hydraulic Opposed Piston (THORP) brake system (patent pending) – designed to bring ultimate immersion to simulation racers
  • Brake pedal hardness and stroke can be adjusted from a smoother arcade feel with extended stroke to a hard pedal in Formula Car mode with minimal travel and a real car feel
  • The clutch simulates a real world clutch and is designed to provide an appropriate physical bite point to feel like a real race car
  • Customizable and configurable ARGB lighting that can be controlled with RaceHub software or disabled
  • Footplates inspired by real racing cars and real racing cars
  • Full aluminum pedal base with integrated heel stopper, footrest and pedal arms mounted on ball bearings for extended life and smooth operation
  • RaceHub software that allows quick and easy customization of Invicta pedal settings. This includes calibration of clutch bite point, dead zones, throttle curves and firmware update in an easy and efficient way. Support for future Asetek SimSports products
  • Tried and tested for hundreds of hours by real world Formula and GT drivers and sim racing pros. Lifetime tested in automated mechanical platforms for several thousand activations
  • Designed and manufactured / assembled in Denmark

The combination of rugged, adaptable hardware and RaceHub software looks promising, as do control enhancements such as the clutch pedal ‘bite’. All these little things help in the immersion and enjoyment of sim games.

You might think these pedals are all great, but where are the other racing components that you could typically grab to put together a full setup? Don’t worry, Asetek SimSports promises “wheelbases, steering wheels, shifters and other customization options for the end user,” following the release of the Invicta pedals in Q4 2021. These pedals go also have more options – with soft pedal plates are offered as an option for simulation players without show.

If you’re very interested in these and other things to come from Asetek SImSports, it’s probably worth checking out the highlights of the ADAC SimRacing Expo (Nürburgring, Germany) taking place this Friday and Saturday. Asetek SImSports will be showing their products there and may, who knows, show off some of their unannounced sim gamer bits so far.


Source link

]]>
http://eve-online.org/asetek-enters-the-game-controller-market-with-the-simsports-series/feed/ 0
Razer Launches Wolverine V2 Chroma Xbox / PC Game Controller http://eve-online.org/razer-launches-wolverine-v2-chroma-xbox-pc-game-controller/ http://eve-online.org/razer-launches-wolverine-v2-chroma-xbox-pc-game-controller/#respond Thu, 16 Sep 2021 08:11:12 +0000 http://eve-online.org/razer-launches-wolverine-v2-chroma-xbox-pc-game-controller/

Razer has announced the launch of one of its most advanced controllers, the Wolverine V2 Chroma. Playable on Xbox Series X | S and Xbox One consoles as well as PC systems, Razer has leveraged decades of competitive excellence and R&D from its top PC peripheral lines and incorporated these learnings into the all-new Wolverine Controller. V2 Chroma.

2 25

Razer Wolverine V2 Chroma Controller

The Wolverine V2 Chroma pro controller is the cornerstone of the new “Connect. Compete. Conquer. ”Campaign focused on showcasing competitive advantages by playing with the Razer family of products on one console. The new Razer Wolverine V2 Chroma is the ultimate controller for Xbox and PC gamers. Targeted wired connection. This controller is a must-have for any serious competitor looking to take their talents to the next level.

4 11

Characteristics

  • Razer Mecha-Tactile action buttons and D-Pad for lightning-fast action and response times
  • 6 additional multifunction buttons (2 upper bumpers and 4 rear triggers)
  • Interchangeable controller caps (includes additional dome and taller recessed levers)
  • Hair trigger mode with trigger stop switches
  • New design and L-shaped fulcrum with full coverage wrap-around handle
  • Powered by Razer Chroma RGB
3 20

Pricing and availability

Available for purchase now, Razer has confirmed that the Wolverine VR Chroma will arrive in retailers for a price of around $ 149.99 / £ 149.99 / € 159.99. – So if you want to know more about this new exceptionally sophisticated controller, you can check the official product website via the link here!

What do you think? What controller are you currently using? – Let us know in the comments!


Source link

]]>
http://eve-online.org/razer-launches-wolverine-v2-chroma-xbox-pc-game-controller/feed/ 0
Video Game Software Market Size, Growth, and Analysis by Major Key Players – Sony, Activision Blizzard, Microsoft, EA – Stillwater Current http://eve-online.org/video-game-software-market-size-growth-and-analysis-by-major-key-players-sony-activision-blizzard-microsoft-ea-stillwater-current/ http://eve-online.org/video-game-software-market-size-growth-and-analysis-by-major-key-players-sony-activision-blizzard-microsoft-ea-stillwater-current/#respond Thu, 16 Sep 2021 06:59:10 +0000 http://eve-online.org/video-game-software-market-size-growth-and-analysis-by-major-key-players-sony-activision-blizzard-microsoft-ea-stillwater-current/

The latest recently published study, The forecast period of the global video game software market, 2021-2028. According to the study, the global video game software market was valued at XX USD and is projected to reach XX USD by 2027, exceeding only XX USD and an average of XX% per year during the forecast period. This research report provides a comprehensive perspective of the market with detailed insights into drivers, restraints, opportunities, trends, and challenges, key factors that may affect targeted market results over the years.

The market reports provide a concise overview of the segments and sub-segments including product types, applications, players, and regions which provide key aspects of the market. The report focuses on the performance impact of the COVID-19 pandemic and provides the current market and takes an in-depth look at the market conditions. The report was able to conduct an in-depth study of market dynamics, changing consumer behavior, and flow of global supply chains affected by the market. This important information on reporting objectives provides clients with solid guidance in obtaining insight into their trading decisions from their investment market in order to assess factors that may affect current and future market conditions.

Competition analysis

This report provides a comprehensive view of the competitive environment of the Video Game Software market and includes a detailed description of the performance of the major global players achieved in the market. It provides the latest updated list of several business strategies including mergers, acquisitions, partnerships, product launches, manufacturing unit expansions and collaborations adopted by these major global players. The report provides a clear picture of large companies’ R&D investments and adoption of innovative technologies to broaden their consumer base and extend their existing competitiveness. Furthermore, the report provides detailed information about the position of new entrants or players in the market, the extent of growth, and opportunities.

The research focuses on the current market size of the Video Game Software market and its growth rates on the basis of the records with company highlights of key players / manufacturers:

The Major Players Covered By The Video Game Software Markets:

  • Sony
  • Activision Blizzard
  • Microsoft
  • EA
  • Nintendo
  • Autodesk
  • Singapore Polytechnic
  • SEGA
  • Vivendi
  • Capcom

Video game software market segmentation:

Video game software market is split by Type and by Application. For the period 2021-2028, the cross-industry growth provides accurate calculations and sales forecast by type and application in terms of volume and value. This analysis can help you grow your business by targeting qualified niche markets.

Video Game Software Market Split By Type:

  • Browser games
  • PC games
  • Console games

Video Game Software Market Split By Application:

  • Autonomous games
  • Online games

Scope of Video Game Software Market Report

Report attribute Details
Market size available for years 2021 – 2028
Reference year considered 2021
Historical data 2015 – 2019
Forecast period 2021 – 2028
Quantitative units Revenue in millions of USD and CAGR from 2021 to 2027
Covered segments Types, applications, end users, etc.
Cover of the report Revenue forecast, company ranking, competitive landscape, growth factors and trends
Regional scope North America, Europe, Asia-Pacific, Latin America, Middle East and Africa
Scope of customization Free customization of the report (equivalent to 8 working days for analysts) with purchase. Add or change the scope of country, region and segment.
Price and purchase options Take advantage of personalized shopping options to meet your exact research needs. Explore purchasing options

The analysis of the Regional Video Game Software Market can be represented as follows:

Each regional video game software industry is carefully studied to understand its current and future growth scenarios. It helps the players to strengthen their position. Use market research to gain a better perspective and understanding of the market and target audience and ensure you stay ahead of the competition.

Geographically, the global video game software market has segmented as follows:

  • North America includes the United States, Canada and Mexico
  • Europe includes Germany, France, UK, Italy, Spain
  • South America includes Colombia, Argentina, Nigeria and Chile
  • Asia-Pacific includes Japan, China, Korea, India, Saudi Arabia and Southeast Asia

Visualize Video Game Software Market Using Verified Market Intelligence: –

Verified Market Intelligence is our BI platform to tell the story of this market. VMI provides in-depth predictive trends and accurate insights into over 20,000 emerging and niche markets to help you make key revenue impact decisions for a bright future.

VMI provides a comprehensive overview and global competitive landscape of regions, countries, and segments, as well as key players in your market. Present your market reports and findings with built-in presentation capabilities, delivering over 70% of time and resources to investors, sales and marketing, R&D and product development. VMI supports data delivery in interactive Excel and PDF formats and provides over 15 key market indicators for your market.

The study thoroughly explores the profiles of the major market players and their main financial aspects. This comprehensive business analysis report is useful for all new entrants and new entrants as they design their business strategies. This report covers the production, revenue, market share and growth rate of the Video Game Software market for each key company, and covers the breakdown data (production, consumption, revenue and market share) by regions, type and applications. Historical video game software distribution data from 2016 to 2020 and forecast to 2021-2029.

About Us: Market Research Intelligence

Market Research Intellect provides syndicated and personalized research reports to clients across various industries and organizations, in addition to the goal of providing personalized and in-depth research studies.

We talk about solutions for logical research, personalized consulting and data severity analysis across a wide range of industries including energy, technology, manufacturing and construction, chemicals and materials, food and drink. Etc. Our research studies help our clients make more data-driven decisions, admit push predictions, grossly capitalize on opportunities, and maximize efficiency by acting as their belt in crime to adopt a mention precise and indispensable without compromise.

After serving the pinnacle of over 5,000 customers, we have provided expertly behaving affirmation research facilities to over 100 global Fortune 500 companies such as Amazon, Dell, IBM, Shell, Exxon Mobil, General Electric, Siemens, Microsoft, Sony and Hitachi.

Contact us:

Mr. Edwyne Fernandes

United States: +1 (650) -781-480
UK: +44 (753) -715-0008
APAC: +61 (488) -85-9400
US Toll Free: +1 (800) -782-1768

Website: – https://www.marketresearchintellect.com/


Source link

]]>
http://eve-online.org/video-game-software-market-size-growth-and-analysis-by-major-key-players-sony-activision-blizzard-microsoft-ea-stillwater-current/feed/ 0
Presentation of GGaide: the new benefit conference of the Quebec video game industry for the benefit of Centraide of Greater Montreal http://eve-online.org/presentation-of-ggaide-the-new-benefit-conference-of-the-quebec-video-game-industry-for-the-benefit-of-centraide-of-greater-montreal/ http://eve-online.org/presentation-of-ggaide-the-new-benefit-conference-of-the-quebec-video-game-industry-for-the-benefit-of-centraide-of-greater-montreal/#respond Wed, 15 Sep 2021 03:20:00 +0000 http://eve-online.org/presentation-of-ggaide-the-new-benefit-conference-of-the-quebec-video-game-industry-for-the-benefit-of-centraide-of-greater-montreal/
  • GGaide is an initiative of Techaide supported by Behavior Interactive, Eidos Montreal, Frima, Gameloft Montreal, La Guilde du jeu vidéo du Québec, Legion Labs, Ludia games, and Square Enix Montreal
  • The program includes an expert panels and talks on the future of gaming and making games for female audiences, a silent auction, and more.

Tickets on sale now

MONTREAL, September 14, 2021 / CNW Telbec / – The studios of of Quebec thriving video game ecosystem share a desire to give back to the community. At September 30, 2021, studios across the province will team up for the inaugural edition of GGaide, a one-day virtual conference with expert panels and lectures on the future of the game. All proceeds from the event will be donated to Centraide of Greater Montreal, an organization that collects and invests funds locally to fight poverty and social exclusion.

Or: Virtual event

When: September 30, 2021 9 a.m. to 5 p.m. ET

How? ‘Or’ What: Tickets are $ 50 and can be purchased here. A donation receipt will be issued.

Please note that our partner Red Barrels will match your donation, up to $ 7,000.

All lectures will be offered with simultaneous interpretation in French and / or English.

PROGRAM

Inspirational conversations with women in the video game industry

For its second edition, Next Lev’Elles, an event created by Gameloft Montreal, Ludia games, and Square Enix Montreal to amplify the voice of women in the video game industry, is proud to partner with GGaide.

The Next Lev’Elles 2 conference, hosted by journalist, analyst and podcaster Amanda Farough, brings together an opening speech from Jenny mcbean, Research Director of Bryter’s Annual Female Gamers Study, and a panel of inspiring women leaders in the Montreal mobile gaming industry who will share their ideas on making games for female audiences.

Expert panels on the future of gaming technology

GGaide panelists will explore what’s in store for the video game industry by discussing hot technology topics such as Cloud Gaming, User Generated Content and Live Operations.

Behavior Interactive experts, Bethesda, EA, Eidos Sherbrooke, Frima Studio, Haven Studios, Legion Labs, Square Enix Montreal, Turbulent, Ubisoft Montreal and Unity Montreal, and will share their expertise for a great cause.

Keynote speakers

GGaide will begin with an opening speech by Marc Petit, Vice President of Unreal Engine and General Manager of Epic Games. André Gauthier, Head of Studio at Unity Montreal, will provide the opening keynote for the afternoon.

Silent auction

GGaide also includes an opening silent auction September 21 raise additional funds for Centraide de Greater Montreal.

ABOUT TECHAIDE
Techaide is a grassroots collective created to inspire Montreal technology ecosystem to come together to give back to our local community. Techaide brings together people from diverse backgrounds and life histories, while having a common goal of raising funds, mobilizing resources and encouraging innovative approaches to help eradicate social inequalities. They believe that everyone who lives in Greater Montreal should have the opportunity to flourish.

For more information please contact ggaide@techaidemontreal.org.

SOURCE technical help

Cision View original content to download multimedia: http://www.newswire.ca/en/releases/archive/September2021/14/c5801.html


Source link

]]>
http://eve-online.org/presentation-of-ggaide-the-new-benefit-conference-of-the-quebec-video-game-industry-for-the-benefit-of-centraide-of-greater-montreal/feed/ 0
Portimao added to F1 2021 video game in first major update http://eve-online.org/portimao-added-to-f1-2021-video-game-in-first-major-update/ http://eve-online.org/portimao-added-to-f1-2021-video-game-in-first-major-update/#respond Mon, 13 Sep 2021 09:06:59 +0000 http://eve-online.org/portimao-added-to-f1-2021-video-game-in-first-major-update/

Upon the release of F1 2021 in July, EA Sports and Codemasters announced plans to bring three new tracks to the game as free downloadable content in the coming months.

Both Portimao and Imola were added late to the 2021 F1 calendar following the cancellation of other races, with the Codemasters design team working to get the tracks included in the game.

EA Sports and Codemasters announced on Monday that Portimao has been added to the game as part of F1 2021’s first major update, and is available to players starting today.

It gives players the chance to compete in the Portuguese Grand Prix for the first time on an official F1 title, replicating the actual race that took place in April.

Along with the addition of Portimao, the September 13 title update includes updated car performance to more accurately reflect the 2021 season, and the addition of the Aston Martin Safety Car to accompany the Mercedes AMG GT. R.

Plans for future additions to the game were also outlined as part of the announcement.

In October, Imola will join the circuit roster, while a long-awaited update to F1’s online Esports offering will also arrive next month after seeing its competitive leagues marred by startup issues.

A November update will then see the Jeddah Street Circuit added to the game ahead of the inaugural Saudi Arabian Grand Prix in December.

F2 will also get its full 2021 season update in the November update, adding this year’s cars and drivers to the game.

“We are delighted to finally release our first free tour and to update our players on what’s to come in the months to come,” said Paul Jeal, Senior Director, F1 Franchise at Codemasters.

“Our players have let us know how excited they are to experience the new circuits for the 2021 season, and Jeddah will be a highlight to come out a few weeks before making its F1 debut in December.”

Along with today’s update, EA Sports and Codemasters are also currently offering a free trial of F1 2021 on Xbox and Playstation, which can be downloaded now from the respective stores.


Source link

]]>
http://eve-online.org/portimao-added-to-f1-2021-video-game-in-first-major-update/feed/ 0
Portimao added to F1 2021 video game in first major update http://eve-online.org/portimao-added-to-f1-2021-video-game-in-first-major-update-2/ http://eve-online.org/portimao-added-to-f1-2021-video-game-in-first-major-update-2/#respond Mon, 13 Sep 2021 09:05:02 +0000 http://eve-online.org/portimao-added-to-f1-2021-video-game-in-first-major-update-2/

Upon the release of F1 2021 in July, EA Sports and Codemasters announced plans to bring three new tracks to the game as free downloadable content in the coming months.

Both Portimao and Imola were added late to the 2021 F1 calendar following the cancellation of other races, with the Codemasters design team working to get the tracks included in the game.

EA Sports and Codemasters announced on Monday that Portimao has been added to the game as part of F1 2021’s first major update, and is available to players starting today.

It gives players the chance to compete in the Portuguese Grand Prix for the first time on an official F1 title, replicating the actual race that took place in April.

Along with the addition of Portimao, the September 13 title update includes updated car performance to more accurately reflect the 2021 season, and the addition of the Aston Martin Safety Car to accompany the Mercedes AMG GT R .

Plans for future additions to the game were also outlined as part of the announcement.

In October, Imola will join the circuit roster, while a long-awaited update to F1’s online Esports offering will also arrive next month after seeing its competitive leagues marred by startup issues.

A November update will then see the Jeddah Street Circuit added to the game ahead of the inaugural Saudi Arabian Grand Prix in December.

F2 will also get its full 2021 season update in the November update, adding this year’s cars and drivers to the game.

“We are delighted to finally release our first free tour and to update our players on what’s to come in the months to come,” said Paul Jeal, Senior Director, F1 Franchise at Codemasters.

“Our players have let us know how excited they are to experience the new circuits for the 2021 season, and Jeddah will be a highlight to come out a few weeks before making its F1 debut in December.”

Along with today’s update, EA Sports and Codemasters are also currently offering a free trial of F1 2021 on Xbox and Playstation, which can be downloaded now from the respective stores.


Source link

]]>
http://eve-online.org/portimao-added-to-f1-2021-video-game-in-first-major-update-2/feed/ 0